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A headset due to be released this year promises to beam movies, video games or even video calls directly into your eyeballs.
Yes. The Glyph headset, from Ann Arbor, Michigan-based Avegant, will create visuals that don't need a screen -- just your retinas and your brain.
The technology that powers the Glyph centers around a set of 2 million microscopic mirrors -- 1 million per eye -- that reflect visuals, including 3-D, into the user's eye.
Glyph, on the other hand, looks like a pair of headphones sitting on the user's head when not in use. In fact, it doubles as a pair of high-end headphones with noise canceling that compares with some of the leading brands on the market, according to Avegant. To add visuals, the user flips down the band over their head, making it an eyepiece.
David Pierce wrote for The Verge: " 'Life of Pi' displayed perfectly in 3-D without any tweaking, and I played 'Call of Duty: Ghosts' right off a PlayStation 3. All you need to do is to tune the glasses — you focus each eye individually, then set the two eyeholes the right distance apart so they create a single picture. From then on, content just works."
Unlike some entries into the emerging wearable tech field, the Glyph won't be limited to a set of specially designed apps. Tang said the headset, which donors can receive for a $499 "donation" to the campaign, is designed to plug into just about anything you own that has a screen -- be it a smartphone, laptop, television or gaming console.
Users would play the video content on their mobile or entertainment device but watch it on the Glyph instead of their device's screen. The Glyph has a battery life of about three hours, Tang said.
And with an integrated 9 Degree of Freedom head-tracker, a whole world of interactive gaming, Point of View (PoV) imaging and interactive storytelling is within our reach.
The field of view is more than 90 degrees horizontal (110 degrees diagonal), which is more than double the FOV of most competing devices, and is the primary strength of the device. It is intended to almost fill the wearer's entire field of view, and the real world is completely blocked out, to create a strong sense of immersion. The resolution is 1280×800 (16:10 aspect ratio), which leads to an effective of 640×800 per eye (4:5 aspect ratio). However, since the Rift does not feature a 100% overlap between the eyes, the combined horizontal resolution is effectively greater than 640. The image for each eye is shown in the panel as a barrel distorted image that is then corrected by pincushion effect created by lenses in the headset, generating a spherical-mapped image for each eye. The panel's resolution is expected to be upgraded to at least 1920×1080 for the final consumer version.