It looks like you're using an Ad Blocker.
Please white-list or disable AboveTopSecret.com in your ad-blocking tool.
Thank you.
Some features of ATS will be disabled while you continue to use an ad-blocker.
The Monas Hieroglyphica (or Hieroglyphic Monad) is an esoteric symbol invented and designed by John Dee, the Elizabethan Magus and Court Astrologer of Elizabeth I of England. It is also the title of the 1564 book in which Dee expounds the meaning of his symbol.
Originally posted by dontreally
you can't discount the practical value it would have to intelligence agencies.
Yes I can.
While I am abhorrent to discount the possibility of psychic capabilities, I think that the phenomenon is not understood near enough to be in actual and reliable use when technology is there and has been pursued for decades.
Originally posted by dontreally
I was just thinking..... It's illegal for a known psychic to gamble at a Casino (and yet it 'isn't' real).. It's also illegal for someone to use occultism (summon spirits) to invest in the stock market......
Doyle Brunson "The key to No-Limit ... is to put a man to a decision for all his chips." In other words, you have to be willing to put your opponents all-in, and make an all-in call yourself at any time.
Mike Caro "America's Mad Genius" -- Suddenly you're awake. But where are you? Everywhere you look there's white. White walls hug and confine you, stretching deeper and deeper, marking the boundaries of a straight, narrow, featureless hallway. You're bewildered, but who wouldn't be? Finally you stand and look behind you. All white, everything, going back to where it all vanishes. You push against the hard white floor, swaying and almost losing your balance because you've been asleep so long. Looking ahead, you realize the hallway is not exactly like it was behind you. Almost the same, but not quite. Way, way in the distance you can see some specks. And, reasoning that specks are better than nothing, you begin walking toward them. It takes a long time, but then the specks grow and define themselves. They have become signs, gold in color and arrow-shaped. They hang at the end of the hallway, and you can see lettering on them. Closer and closer you walk, until you can see that there's a second hallway perpendicular to the this one. One arrow points left and reads: "Casino." The other points right and reads: "Life." It's decisions like this that make you cry out for your mommy. Let me help. Turn right toward the real world, and I'll give you some advice as you're walking. In the future I'll provide plenty of strategy for winning at formal gambling, including some tips that will help you fare better inside the casino.
But there's something you have to understand today. Gambling games are merely formalized, simplified ways of experiencing exactly the same risks we experience in everyday life. If you're alive--as most of my readers are--you gamble. Formally or informally, you gamble.
1. The cards probably won't break even--not in gin rummy, not in poker, and not in real life. There's a common misconception that if you play poker long enough the cards will break even. Fat chance! Maybe, if you could play forever, never stopping, never sleeping, eventually you'd break even on luck. But not in just one lifetime! Early on you'd probably break even on, say, the number of full houses you were dealt, but it would take much longer to break even on circumstances surrounding those full houses.
You might lose more hands than you should lose on average. On the other hand, sometimes opponents might have nothing to oppose you with, and you'll win nothing. You might get many full houses when you're sitting in big-limit games, or you may receive most in smaller games. You might be against weak opponents, you might not. On and on. And the more factors you consider, the broader the range of luck, and the longer it will take for you to break even.
5. Never seek sympathy. I teach gamblers never to complain about bad luck. First of all, nobody really cares. Their own exaggerated memories of personal bad luck dwarf whatever you're complaining about. And if you complain to opponents--such as in a poker game--they're inspired because you're unlucky. They'll think you're not a force to be reckoned with, they'll play better, and they'll cost you money.
It's the same in life. There's absolutely no reason to tell tales of misfortune. You'll inspire life's opponents, and you'll lose esteem among life's allies. So, if your luck is bad, keep it to yourself.
6. Keep your hand secret. If you habitually exposed your poker hand before the showdown, opponents would know what you had, and they'd know for certain whether to play against you, whether to raise you, whether to pass. It would be stupid to play poker that way, but people do that everyday in real life. How? They don't keep secrets. Listen: Never volunteer personal information to anyone who isn't a friend, unless you know specifically that you have something to gain by volunteering the information. Sound heartless? Well, OK, it's all right to volunteer useful information if it can't harm you. It's also all right to give information sometimes if you're getting information in return.
Originally posted by Klassified
reply to post by Omen502
Care to try that again? I'd like to see your video. "Malformed Link".
ETA: Nevermind, here it is.
edit on 11/26/2011 by Klassified because: (no reason given)