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The results are very interesting. According to the study, in the days after a popular violent video game was released the crime rate drops a statistically significant amount. The authors attributed this to something they call an “incapacitation effect,” which basically means that the video games are occupying so much of the would-be criminal’s attention that they don’t have time to go out and commit violent crime.
Simon posits that if we deny our dark side, it can only obscure our understanding of violent offenders and impede our ability to both know ourselves and control our own, at times, unacceptable impulses.
The Vulcan heart was forged out of barbarism and violence. We learned to control it, but it is still part of us. To pretend it does not exist is to create an opportunity for it to escape. -Tuvok
Originally posted by seabhac-rua
reply to post by thisguyrighthere
All the would-be trouble makers are in their bedrooms mashing their joypads??edit on 24-6-2011 by seabhac-rua because: (no reason given)
I've know more than a few people to lose their jobs over video games keeping them up all night or enticing them to call out sick. Does a player so occupied by a game have the potential to do whatever it takes to get their hands on that game like a drug addict?