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originally posted by: TheAlleghenyGentleman
a reply to: Cymru
This game?
Amazon kerplunk
originally posted by: TheAlleghenyGentleman
a reply to: JamesChessman
This webpage, a favorite resource of mine has broken down mathematically the scale of moves in a go game. Sorry. Eat your heart out chess.
A favorite resource of mine
The number of possible go games is extremely large. It is often compared to the number of atoms in the universe ([ext] around 10^80), but it is in fact much much larger. In this article, we will first explore the question from a mathematical perspective, and then also give some information on bounds for realistic game lengths.
Peolpe love to use the expression 3D chess. 3D 19x19 go. That would be something to comprehend
originally posted by: TheAlleghenyGentleman
There is only one greatest game and it is not chess
It is GO. The greatest of all board games
Professional dan rankings are normally awarded in Japan, China, South Korea or Taiwan, through one of the professional Go associations. The attainment of professional qualification differs in different countries: In China, a few amateurs are given the 1p grade as probationers, on the basis of success in amateur tournaments. In Japan, student professionals are called insei, and have to play in internal insei competitions to qualify; mostly they are adolescents, and must decide whether to continue based on their chances of a career in Go, or go to university. Insei rarely take part in amateur events, but some of the top amateurs are ex-insei. In South Korea, four amateurs become professional every year, at the top of a ferocious league system of 80 aspiring pros. Once within the professional system, promotion is based on game results. Most professional players begin studying Go seriously when they are children, commonly reaching professional status in their mid to late teens. Some rare students achieve professional status at a much earlier age, such as Sumire Nakamura and Cho Chikun. In order to qualify as a first dan professional (1p), one must have deep resources of game experience and study. In local positions, professionals are often on close ground with each other, understanding good shape, tesuji, life and death, fuseki and joseki patterns. However, in global positions they often differ in positional judgement—the global impact and interaction of josekis and differing importance of various parts of the board during the opening and middle game.
originally posted by: TheAlleghenyGentleman
a reply to: JamesChessman
I would recommend making a profile on this site. However, just playing the cpu isn’t as beneficial as playing humans. Do both. People are very friendly on this site if you aren’t a jerk. There are a ton of resources here that will guide you and teach you how to play.
OGS
Learn to play
Practice
Observe others play
originally posted by: Cymru
a reply to: Brotherman
I'm with you on Tetris and Kerplunk.
Damn, I wonder if you can still buy Kerplunk.
originally posted by: TheAlleghenyGentleman
a reply to: Cymru
Boom. Don’t ever say I never did nothing for you lol
The four arts (四藝, siyi), or the four arts of the Chinese scholar, were the four main academic and artistic talents required of the aristocratic ancient Chinese scholar-gentleman. They were the mastery of the qin (the guqin, a stringed instrument, 琴), qi (the strategy game of Go, 棋), shu (Chinese calligraphy, 書) and hua (Chinese painting, 畫)
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the iemoto system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called oshirogo.