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originally posted by: Tekaran
D&D for me. For me, no other game made me think about playing a game, when I wasn't playing it. You can be anything and do anything. If you enjoy just a little bit of fantasy and imagination, then you MUST give it a try.
Playing cards were introduced to Japan by the Portuguese in the mid-16th century. The Portuguese deck consisted of 48 cards, with four suits divided into 12 ranks. The first Japanese-made decks made during the Tenshō period (1573-92) mimicked Portuguese decks and are referred to as Tenshō Karuta. The main game was a trick-taking game intermediate in evolution between Triunfo and Ombre.[10] After Japan closed off all contact with the Western world in 1633, foreign playing cards were banned.[11]
The history of Nintendo traces back to 1889, when it was founded to produce handmade hanafuda. Nintendo Co., Ltd. (任天堂株式会社, Nintendō kabushikigaisha) is a Japanese multinational consumer electronics company headquartered in Kyoto, Japan. It eventually became one of the most prominent figures in today's video game industry, being the world's largest video game company by revenue.[1]
originally posted by: TheAlleghenyGentleman
There is only one greatest game and it is not chess
It is GO. The greatest of all board games
originally posted by: zatara
a reply to: TheAlleghenyGentleman
I do not know how to play it but its a fascinating game. It has nothing to do with luck other than your opponent having a bad day or having a sudden local instant brainfart. I believe its the last challenge for programmers making it play stronger than humans. Being a chess player myself but because of its reputation this game should be up there with chess if not on top when it comes to greatest classic games of all time..
What do you mean by chess may never be solved?
The number of possible go games is extremely large. It is often compared to the number of atoms in the universe ([ext] around 10^80), but it is in fact much much larger. In this article, we will first explore the question from a mathematical perspective, and then also give some information on bounds for realistic game lengths.