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Heard of the “metaverse” lately? It has been hard not to.
Facebook FB 2.02% Chief Executive Mark Zuckerberg mentioned tech’s latest buzzword 16 times on his company’s most recent earnings call last month. The future of Facebook, he said, is a metaverse—a virtual environment where you can be physically present to hang out, play games, work and create.
But he didn’t coin the term. Tech companies ranging from Intel Corp. INTC 1.33% to Unity Software U 2.33% talked up the metaverse last year. And Microsoft CEO Satya Nadella discussed the “the enterprise metaverse” in his company’s earnings release last month—a day before Facebook’s call.
Nvidia has been an especially loud proponent of the idea. Last year, the company launched a platform called Omniverse “for connecting 3-D worlds into a shared virtual universe.” Chief Executive Jensen Huang used the company’s largest annual conference in October to publicly credit Neal Stephenson’s 1992 science fiction novel “Snow Crash” as the original inspiration for the concept of a virtual reality successor to the Internet, noting “the metaverse is coming.”
But visions for the metaverse go well beyond gaming. Facebook gave a peek of this last week, with an “open beta” test of its Horizon Workrooms— essentially, a virtual reality workspace using its Oculus Quest headsets. Mr. Zuckerberg reportedly dropped into a few demos himself—joining journalists as floating digital avatars without legs. The impetus behind the service after 18 months of pandemic-driven lockdowns seems sensible enough: Working remotely without colleagues can feel isolating, and brainstorming with others doesn’t feel the same if you’re not in the same room.
But a world through VR also has plenty of drawbacks. For many, the experience can be hot, sweaty, and even nauseating. Even the popular Oculus Quest 2 has drawn complaints for its foam face pad insert that makes users’ faces red and itchy. Real world hair and makeup are frequently compromised. And much like social media itself, there is still ongoing debate as to whether prolonged use of VR is physically safe—especially for children whose eyes are still developing. Plus, there’s simply the weirdness factor for many: The percentage of the population keen to strap a device to their faces in order to interact with cartoon-versions of co-workers and friends is likely limited.
originally posted by: marg6043
There comes the metrix, the future of humanity babies born in capsules to power the machines, while living a dream in la, la land.
What happens when the metaverse is a better experience for many than the real universe. In the real universe you're a Manager at McDonald's but in the metaverse you're an award winning Doctor or you own Playboy Magazine. The way they will set it up though, is the metaverse will be an economy within an economy
originally posted by: Edumakated
What happens when the metaverse is a better experience for many than the real universe. In the real universe you're a Manager at McDonald's but in the metaverse you're an award winning Doctor or you own Playboy Magazine. The way they will set it up though, is the metaverse will be an economy within an economy
Bruce Willis was a in a movie that explored this... 2009 or so. It was called Surrogates.
"We are the Borg.... We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile."
"Human! We used to be exactly like them. Flawed. Weak. Organic. But we evolved to include the synthetic. Now we use both to attain perfection. Your goal should be the same as ours."
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet
I was afraid for all my life, right up until the day I knew my life was ending. And that was when I realized that... as terrifying and painful as reality can be, it's also... the only place that... you can get a decent meal.
- James Halliday in Ready Player One
originally posted by: Akragon
a reply to: neoholographic
Not true... VR can be Very immersive... it just depends on what you're playing
its not just a novelty anymore... and yes the headsets can be heavy but theres solutions to that... and they're getting lighter
its much more then just silly roller coasters and themeparks these days
and you don't even need a high end CPu anymore to experience some great stuff