My appologies for my sparse posting, the study of the mind of our child is very time consumming.
While I am not proposing that one can absolutly "cure" the so-called schizophrenia, there are quite a few observations that are very practical.
First in the sense of being the "schizophrenic" child; what we can do for her.
Secondly, the wider implications of the dreamscape and reality. What we can do with the knowledge of the dreamscape.
So an explanation of how dreams and the dreamscape works:
* A dreamer can create a dreamscape and appear within it. Therefore: the simple dreamscape
arising from the subconscious one might say.
* Another dreamer can enter that same dreamscape and interact. In my example a few posts above, the young lady had two foriegn people in her
dreamscape; her tormentor and myself. Therefore; the shared dreamscape
* In my example a few posts above, I interacted with the other foriegn man. Therefore: the shared interactive dreamscape
So lets pick up again what it is like within the dream of the "schizophrenic" child.
On the practical side, I live in Australia and the child in question lives on the other side of the earth. We have a few hours where I am awake when
she is asleep dreaming.
I found that the dark streetscape where I had the altercation with her tormentor was where I could usually find her. So three posibilities come to
* The dreamscape is recreated anew every night.
* The dreamscape persists over days.
* The dreamscapes can be created anew and also be persistant.
We found the child did not completely wake up in the morning and there was a persistance of the dream state into the waking time. So another question
to keep in mind; does she not wake up properly, and therefore the dream becomes a persistant overlay on her reality?
With the time difference, one can revisit over and over the child's dream.
When doing so I strongly suggest leaving all of one's cultural influences behind, especially any judgements, opinions and prior learning. Infact I
suggest you leave everything you know behind.
Become the non-player character
, or NPC for short.
A non-player character (NPC) is any character in a game that is not controlled by a player. In video games, this usually means a character
controlled by the computer (instead of the player) that has a predetermined set of behaviors that potentially will impact gameplay. Source:
Gaming is familiar to me, I play video games when I have the time. Video games are structured landscapes with unique laws of physics and abilities,
and also very logically constructed.
Our young lady is also a gamer. So a common knowledge is here that I can use as rules of conduct. The child will instictivcely work out for herself
I play by the same rules common to video gaming. Important!
As the NPC, one is an interactive item in the dreamscape, and nothing more.
In our study here, the dreaming child learns fairly quickly that I am the equivalent of an item in gameplay. I do not hurt her, and I can hurt other
things. The gaming concept here is the child has found a weapon, and could choose to work out how to use it if she wants the challenge. She has to
work that out for herself.
We met there many times, One watches and learns, so does she. The key here is you don't interact directly with the dreamer.
Then you start to fix things; little things. By virtue of my being a violent "thing", I understand certain unpleasant things stopped manifesting in
her dream. However it is also true that those unpleasant things continued to manefest when I was not there.
As the intruder into someone else's dream, I cannot be created by the dreamer. This is noted by our child.
There was a point where I was standing in the streetscape and found myself with a rope around me and was promptly tied to one of the lightposts in the
This was an action by our dreamer. My guess is she found value in the NPC that was not always there and wanted to make "it" a fixture in her
dreamscape. So she quite logically put "it" somewhere where she could find "it" again. The wry humour here is I hope she does not forget me!
If I bother to 'look' now, the "rope" is around my neck and if followed leads to her wrist. Remember have left our dignity and other cultural
With time, the dreamer will talk to you. Generally when the dreamer knows you are not a threat to her or try to influence her.
This young lady' dreamer's first words to me were these:
"I don't want to die."
This tells me that being alive in misery is preferable to being dead and in the land of her tormentors. This statement is very important, it shows us
where we go to work next. We have to change that point of view. There is also an unspoken plea for help in her statement.
This gives us the permission to become a little more interactive. I know some healing techniques, so we begin to employ these to clear away some of
the accumulated misery that sits as black soot in the dreamer. I will go into a few techniques later.
All one needs to do at this point is pay attention to two easily seen emotions; misery and happiness. In practice, misery and happiness cannot
manefest at the same time. So we want to change her from a state of prevailing misery to a state of prevailing happiness.
We don't want to work on the child directly because she is creating the dream. So we work on her dreamscape, we change little things. For instance; by
being a deterant to bad things just by being there.
There is an important consideration here. If you remove something from a dreamscape, be sure to replace it with something else.
will become boring and we may loose the dream.. We don't want that, we want to make the dream brighter and contibute to lessening misery. Always look
towards lessening the misery factor, otherwise happiness cannot manefest.
We can also create a sandbox within the dreamscape. That is sandbox in the computing sense. Sandboxing works by keeping potentially malicious program
or unsafe code isolated from the rest of the organization's environment.
We create a dream within the child's dream. You can think here of the Russian Dolls and how they can be stacked one within another.
(IMG: my own work - public domain)
I have mentioned a few times the importance of geometry and in particular; topology.
Dreams are, in a way, defined landscapes. So we can add rules. In this case we create a white-space with a white list of who and what can cross the
In this case we included someone the girl could talk to. A younger (deceased) Amazigh girl who has some common sense and knows what it is like to be
trapped in a dream. We also give access to a deceased older girl. In this case, the one I refer to here in this thread as "Alice".
This sandbox lasted a week or two. This gives us an idea that the sandbox disappeared when the dreamer stopped dreaming the streetscape dream. This
gives an additional confirmation that dreams can persist in the "schizophrenic" and other minds. Important!
Therefore: the persistant shared interactive dreamscape
It may have been about this time that the dreamer spoke to her NPC again:
"I want to live." - a wonderful moment for me.
edit on 22-1-2022 by NobodySpecial268 because: neatness and clarity