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originally posted by: dubiousatworst
So who is to blame? The young people, or their parents that never showed them the real world?
originally posted by: DBCowboy
originally posted by: dubiousatworst
So who is to blame? The young people, or their parents that never showed them the real world?
You can't "infect" or subject someone with immaturity. So ultimately, it is the fault of the shooter. In todays parlance, these shooters never learned to "adult".
Yeah, the parents may have done a crap job, but at some point, you have to blame the person who did the killing.
If any 21 year old can't adult, then it's really their own fault.
And that's the problem with diagnosis. How do you gauge or diagnose immaturity? It's not a mental disease.
It's a behavior.
its not a small industry in america either but the koreans take it up a notch . i guess if its a "gaming issue" could be cultural differences but i just dont see it , and mass shootings/school shootings go back to the 1840s to now admittidly the earlier ones were smaller numbers(and mostly either related to accidents or grudges) but with video games not being invented yet i dont see it fitting the pattern
South Korea is a country infatuated with video games. It is a place where professional gamers earn six-figure contracts, date supermodels, and are treated as A-list celebrities. Cyber competitions are nationally televised and they fill-up stadiums. In this country, gaming is not just a hobby; it’s a way of life. Video Game Culture in South Korea Although the per capita access to broadband internet is high, most Koreans actually conduct their gaming activities outside of the home in local gaming rooms called “PC bangs.” A bang is simply a LAN (local area network) gaming center where patrons pay an hourly fee to play multiplayer games. Most bangs are cheap, ranging from $1.00 to $1.50 USD an hour. There are currently over 20,000 active PC bangs in South Korea and they have become an integral part of the country’s social fabric and cultural landscape. In Korea, going to a bang is equivalent to going to the movies or the bar in the West. They are especially prevalent in big cities like Seoul, where heightened population density and the lack of space offers residents few options for recreational and social interaction. The video game industry makes up a large share of South Korea’s GDP. According to the Ministry of Culture, in 2008 the online-gaming industry earned $1.1 billion dollars in exports. Nexon and NCSOFT, South Korea’s two largest game development companies reported a combined net income of over $370 million in 2012. The entire game market is estimated at approximately $5 billion dollars annually, or about $100 per resident, which is more than three times what Americans spend. Games like StarCraft have sold over 4.5 million copies in South Korea, out of a worldwide total of 11 million. Video games also stimulate the country’s informal economy, as millions of dollars are traded yearly through illegal gambling and betting on game matches. In South Korea, cyber competition is considered a national sport and numerous television channels broadcast video game matches regularly. The country even has two full-time video game television networks: Ongamenet and MBC Game. According to the Federal Game Institute, 10 million South Koreans regularly follow eSports, as they are known. Depending on the matches, some video game tournaments may garner more ratings than pro baseball, soccer, and basketball combined. There are currently 10 professional gaming leagues in the country and they are all sponsored by big corporations such as SK Telecom and Samsung. The monetary rewards for winning a league tournament are colossal. Some of South Korea’s most famous players like the StarCraft legend, Yo Hwan-lim could earn more than $400,000 a year just from league matches and sponsorships. The popularity eSports has even led to the creation of the World Cyber Games.
originally posted by: DBCowboy
Everyone has a theory.
Here's mine.
The current generation of young adults today have never learned to lose. They have never learned to fail.