So I'm really enjoying my vacation here at Nuka World and loving the newest and last official DLC for Fallout 4.
I'm going to talk quite a bit about what I've been doing here, but that means quite a few spoilers. So if you've not finished or have not played it
yet, and you do not want to be spoiled, then stop reading here and exit the thread. If you don't mind being spoiled or have finished yourself, then by
all means keep reading.
This DLC was a huge download at over 3 gigabytes. I had fortunately bought the Early Bird special when it was offered at a very low price and have
since enjoyed getting each and every DLC Fallout 4 had to offer automatically.
One of the things like like about DLCs like Nuka World, is how it's a area content adder. Meaning that it's not just adding items to the game, or
extra quests in existing areas, but is a full blown add on with it's own world, quests and items. It certainly makes the game have that much more to
play and involve yourself in, and can provide hours and hours more of entertainment.
Nuka World is most certainly different from other DLCs that Bethesda has given us for the Fallout universe. In all their Fallout games, we normally
play the hero who saves the day.
Sure, the way you do it can be tailored to how you want to play, and if you replay the game with different characters, it allows you to role play
doing different things and different personalites. Such as one time being the gung-ho hero who would be the perfect white knight, goody two shoes type
of person.
Or, you can play as a complete jerk with a mean streak a mile wide......or a mixture of the two. It's always completely up to you.
However, at the end of the day, if you follow the main quests, you are normally the guy saving the day, and helping people, who are not quite all that
bad. Even the Brotherhood Of Steel or Institutde will feel like that.
Nuka World on the other hand takes us where we've not gone before with Fallout 3 and Fallout New Vegas. It gives us a chance to work with a group that
normally is always pretty much trying to kill us and everything else they see:
Raiders!
Here is your chance to be the head hancho of several groups of Raiders. You can still be that good two shoes guy, or you can be a complete and savage
jerk. Now I know that might not appeal to some, but I think Bethesda did a great job in making this work. However, if you decide that you can't work
with the Raiders (let's face it...they ain't the best co-workers out there), there is another option which I will tell you about a bit later.
For now, let's jump into Nuka World and let me give you the tour:
Nuka World is HUGE. You have a very large amusement park here that is broken up into several zones, and then you have the world outside the park zones
too! Many places to visit and many things to do here.
You'll start out by receiving notice of a radio signal that has gone active. When you tune your pipboy to it, you'll hear a comercial for Nuka World.
This will also place a marker on your map, a place located to the very west of the Commonwwealth, where you'll find a tram station that will take you
to Nuka world.
When you get there, you'll have to traverse the Gauntlent set up by the raiders for their entertainment, which at the end of it, you'll find Overboss
Coulter:
You'll have to find a special way to fight him, because he'll be impervious to all your weapons while that electricity is flowing.
Once you defeat him, you'll be declared the Overboss by Cage, who is trying to help out his fellow Raiders:
Basically the plan is for you to bring the three different groups of Raiders, the Operaters, the Pack, and the Disciples, who are dong infighting with
each other. You're going to do this by doing work for them, and by reclaiming different areas of the park that are infested with all sorts of things
and then awarding those areas to the different groups of raiders. Here are some of the different groups:
Cage will be willing to be your companion if you want, but you can also come to Nuka World with any of your companions from the Commonwealth.
Now I mentioned earlier that you may not want to play nice with the Raiders, and you don't have to. In fact, you can take maters into your own hands
right away if you want, and it's even a quest known as "Open Season", where one of the slaves of the Raiders suggests that you take their leaders
out:
I decided to play along with the Raiders at first. I went around and secured all the parts of the park and awarded those locations to different gangs.
I even did a side quest one of them asked me to do, which involved me having to travel back to the Commonwealth and have a fist fight with a
supermutant.
Yah, you read that right: I had to kill off all his budies, then put my weapon away and duke it out with in with my fists, all so I could put one of
those bomb collars on him and order him to Nuka World to be a slave.
Anyways, when I had gotten to the point of clearing out the Park, turns out Cage and them wanted me to then take them on raids into the Commonwealth
and take over at least 3 settlements that I'd worked so hard to set up with the Minutemen.
Oh, no....I don't think so! Not after all the hard work I'd done to set them up!
Here was the problem: You can't just kill the leaders of the Raider gangs. If you kill just one, or Cage, it will argo every single Raider that is in
Nuka World.
Yah, I'm good.....not that good though.
Takes some planning, but I figured out a way to do it, and it worked. I'm sure others will have their way of doing it, but this is what I did:
From my digs at the top of Fizztop Mountain, I broke out my sniper rifle, and slowly took out every raider I could sight in on. Turns out that while
killing one of the leaders will argo all the Raiders, stealth killing the lower rank members does not. In fact, they ignore it.
I don't know about you, but if I was sitting with my fellow Raiders and one of them has their head explode from a sniper round, I'm most certainly
going to react to that!
These guys don't.
So after I took out all the regular Raiders that I could from sniping on high, I rode my elevator down and walked around the park doing the same
thing: sneaking around and shooting them in the back....making sure I was keeping to non-named characters.
Once that was done, I'd leveled the playing field quite a bit.
Next, I went into each headquarters and took everyone in each out. Now, keep in mind the first place you go to, you will not be argo'ed right away,
but once you clear out the place, you will be in the other two.
Time and patients is what it takes.
Eventually I'd cleared out the park of all Raiders and the slaves were quite grateful.
Now, this will fail any other Raider questions you have, but you can still go around and clear out the park and do side quests for those who are not
Raiders.
(Cont. Next Post)
edit on 9/14/2016 by eriktheawful because: (no reason given)