posted on Aug, 28 2016 @ 04:51 PM
a reply to:
deadlyhope
I am going to stop at your first paragraph.
For game design:
Be prepared to learn several different structures of coding, and expect to not understand crash logs for certain chipsets found in popular machines
unless you understand what the crash is referring to.
A great number of tasks you will have to complete will all be centered around generating life like images that the masses will never appreciate.
In web development? It will be an easy road. Until people ask you to create a Graphic User Interface.
You might as well buy a few books on phpmysql or what ever has come about to replace this old code like phpnuke. You can also purchase short cuts all
over the web to quickly create any type of website.
But honestly? Everything is shifting towards accessibility. And the most accessible items right now are cell phones, tablets, and video game consoles.
PC gaming will always have it's hard core base, but real gamers own a PC and a console. And spend about the same amount of time per year playing games
on both platforms.
But honestly people love their cell phones more than anything so I would start web design centered around phones. But for games you will need to
become a graphic engineer. Better yet a pioneer who can rewrite code of a graphic engine to make it better and handle more.
But expect your workload to feel unfair compared to what others do. Because right now we have way too many people in all of the "easy" areas, and not
enough people where we need them.
This is coming from 2011 by the way. I had a forum goer tell me what was up with the gaming industry when he used to work for Electronic Arts. The
first project he was given? March Madness 2012.