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originally posted by: grainofsand
I'm currently clinging on by my fingernails in a match against member TNmockingbird and we made a bet that the loser 'wears' the winners avatar for 24 hours, so I may be looking like a 'girly bird' very soon lol.
Then Paul and Dick tried a different game in which, on a count of three, moves would be made simultaneously, with the proviso that if they moved to the same square both moves would be taken back. The distinctive features of the game soon appeared, and Paul learned how to take advantage of them first. One was that a piece raiding the enemy defence was practically invulnerable, as long as the owner kept it moving. It was useless for his opponent to attack either the square it was on or the square it was moving to. At the same time, it was no longer possible to defend pieces in the normal way. One of the knotty legal problems decided at the beginning was that a player could not move a piece to a square already occupied by one of his own pieces, even on the assumption that the latter piece was about to be attacked. Therefore the only way to prevent capture of a piece was evasion, if you could guess which piece was to be attacked. This was effectively what happened when two bishops threatening each other on the same diagonal exchanged places (crossing paths being declared legal). It was also declared that a move which, taken in conjunction with the opponent’s move, would put the mover in check, was nonetheless valid. Naturally he had an obligation to get himself un-checked in the next move. Hence both sides could check each other simultaneously. Checkmate was not easy to achieve. Dick’s lone knight harassed and destroyed most of the forces moving in on his king and pawns before it was brought down. In fact I would not be surprised if only the solus rex, exposed in a couple of ranks to two rooks or a similar force, could be brought to checkmate, which is where Dick was heading if the game had continued.