Lmited buidling options
No control over garrisons
No city Governers with there own traits
No family tree
No road builing
No Wathtower and border fort buidling
Very bland unit selection
To easy to expand
Abstract population and region stats (IE population not linked to recruitment)
Easy to control population
Limited religion and cultral effects compared to rome 1
Quicker and more arcady battles
No wounded just captured and killed
Building options seem the same roughly, just a different method of presentation in the UI mostly.
What do you mean no control over garrisons? I think it's great each city has it's own local army (so I can avoid that aspect), but I can understand
the desire to want to march a militia 1000 miles for some crazy reason.
City governors do have traits and they get upgrades as you level them. But as "generals" are limited, you have to choose wisely which region gets
governed by them. You can also tag on specialist units for additional bonuses.
The lack of a fully developed family tree is a bummer, and the new system replacing it is sort of strange but I am used to it.
Road building isn't a legitimate reason to dislike any TW game, because that's completely arbitrary.
The roads in Rome2 grow naturally with the cities.
Fort building works differently yes, you basically have to tell your legion to do it on the campaign map.
Which actually doesn't hurt the game much because AI strategy makes fort building mostly pointless.
I've never really built forts in any TW games, for obvious reasons, as I simply use city walls instead.
R2 has probably the biggest unit selection I have ever seen in a TW game.
I think expanding is the same difficulty in all TW games. (Easy)
I dunno what you mean by control the population. I never have many revolts in any TW games...
Religion-Culture isn't non-existent, but a few mods out there will increase it's depth significantly.
The battles seem the same speed to me (really slow) as any other TW games.
And actually if you have the right bonuses (on your general) you can revive lost men (killed) from a battle as if they were only wounded.
And you forgot the part where you can have a mega-battle with multiple factions involved,
with ungodly numbers of soldiers (causing very little lag).
The new TW's expanded the battle sizes significantly and it gets bigger all the time.
I would love to have the family tree back though, and I always loved the Papacy features in Medieval's game play.