posted on Jan, 31 2014 @ 06:28 AM
I was just thinking today about the book Parallel Universes
by Dr. Fred Alan Wolf that I read about 5 years back when writing a thesis paper -
part of the book, well a lot of it, talks about how parallel universes work. One of the interesting questions was this - let's say that you see a car
drive past your house, and you don't know who owns the car or who is in the car.
Well, is it possible that the variables of who owns the car and who was in the car are not actually set until you find them out later? I was thinking
about that today while I was running my Pathfinder campaign.
There was a temple on the top of this hill, and it was ran by an older priest - but it turns out that the priest was really running what is somewhat
similar to a cult, with multiple wives and even the only town guard involved - although this was a love / hippie cult and nothing sinister - the point
is, I didn't know about this development until the players interrogated it out of the town guard when they started wondering how come he was acting
But then, coming back to it, does it really matter if I knew about it ahead of time or not as long as the variables are set after they are
So check this out - lets say you have an A.I. interface, and you start a conversation with =her and start to ask her questions. Well, she might have
to answer - but what if her answers are chosen randomly and remembered and checked for synchronicity as they are made - that saves the trouble of
having to think of every possible conversation ahead-of-time and is still just as realistic. It gives the illusion of there being a lot more there
than there really is - and that saves computing power, and more importantly, (nearly impossible) coding.
edit on 31amFri, 31 Jan 2014 06:31:12
-0600kbamkAmerica/Chicago by darkbake because: (no reason given)