reply to post by NoRulesAllowed
i truly agree that our society has squandered it's newfound technology on feeding fearful and violent impulses instead of actual ENTERTAINMENT..
honestly I think that (like most problems these days) we can point the finger mostly at this little paradigm called marketing
It's pretty much guaranteed that most people will have some fear and rage to tap into, so the game will most likely "appeal" to a wide-range..
I think that videogames would be even MORE popular than they are, were they to be treated as a REAL art medium and seen as an extension of what film
is capable of. Before film, we had live theater and when film came about, those films were made to look like the then-familiar setup of a play..
not long afterwards, film came to be used to accomplish feats that could ONLY be done on film, and i think that this is EVENTUALLY where videogames
instead of simulating danger, fear, and aggression.. just think about what we could accomplish with a game that allows one to learn, explore, build,
and simulate just about any conceivable course of events.. we could teach the layman the complexities of physics in an intuitive way, and allow people
from across the globe to collaborate in thought and science..
But as with all art, it is a reflection of the times, and videogames are certainly that.. people seem to believe in THEIR potential to be a hero and
risk-taking being who selflessly battles opposition, but we have yet to accept that potential in other people
and hence have a sort of
suspicious and cynical outlook on their fellow beings.. as you said, monsters and enemies around every corner..
but once it is violence and brutality themselves that become the enemy..
progress might be made quicker than anyone can believe.