posted on Dec, 9 2013 @ 02:53 AM
reply to post by LionEatsSheep
So it's either REAL...or done with a real High end piece of software such as
Autodesk Inferno/Flame and at almost $200,000.00+, they're NOT CHEAP!!!!!
Flame set ups currently don't go for that amount at the moment, and Flame won't turn a bad artist into a good artist or even a good artist into a
more competent artist. It will let you do passes quicker, stack more layers, and has nice toys, but a good artist should know how to keep their
workflow simple in the first place.
Flame is good because of its real time processing, and that's why it's often used for demoing to clients or finishing big shots off. If you're
using AFX, Nuke or some other comp system and you're putting the finishing touches or asking a client a lot of questions you don't want to be
waiting on something to render especially if it has a huge number of elements scattered throughout piles of nodes and layers.
There is nothing in the clip we just viewed that couldn't be produced in almost any other comp system, and there are plenty of editors and
comp artists in Russia that produce more complex shots than this every day with only out of the box After Effects and a 3D app.
Further to that, am not sure why you imply that adding noise and compression artifacts to an image is difficult? Or how you could evaluate the
accuracy of noise and lighting without using mathematical models, because my eyes are pretty forgiving with bad VFX and I think everyone else's are
Sorry to sound like am lecturing, but it just seems like you're misleading people to me? Though perhaps it isn't intentional.
No intention to mislead, but it's just the RANDOMNESS of the noise I see and NOT the
usual Adobe Aftereffects/Blender/etc add-noise function which does it for me!
Those programs produce fake noise which which to my eyes still looks kinda fake.
In this video, the noise looks pretty real on the building walls AND the creature.
I'm just saying that when you combine the motion, the video noise, the compression
artifacts and other intangibles, it look pretty real...HOWEVER...i'm wondering WHY this
building is being followed by the camera rather aimlessly. That sort of raises my suspicions!
Blender is really hard to learn and use and while I don't use inferno/flame/smoke/flint programs
I've seen them in action and they make even mediocre animators/compositers look pretty
good because the workflow and rendering/re-rendering is so streamlined and fast so
that many iterations can be done QUICKLY!
Whoever did this is pretty good because normally I'd have an art director, a compositor
and a guy that's good at faking non-linear motion in on this render. If one person did this
he should be hired by any commercial house pretty fast cuz he's got timing, lighting and
motion down pat!