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Originally posted by Thorneblood
Your crushing my dreams man, your crushing my dreams
Originally posted by Thorneblood
Screw those people, everyone just bitches these days anyway.
I am still down for the challenge if you are.
The modern game consumer will blow through you thousands of man hours in a weekend on redbull and vitamins.
Originally posted by Thorneblood
Sounds like any other business venture....
Besides, doesn't Mojang have like 9 employees? and How popular is Minecraft?
Originally posted by Sharingan
The modern game consumer will blow through you thousands of man hours in a weekend on redbull and vitamins.
They dont know how to develop quality games anymore.
My son and I always used to go to the midnight releases for games such as Halo and CoD. We would wait in line for hours get the game and be home by 1 am and then we would have the game completely beaten on normal level by 6 am.
We also have an N64 and a few months ago we decided to replay our old time favorite, Zelda: Ocarina of Time.
Now we have played and beaten this game literally a hundred times but still to this day, it may take us about two weeks to get all the way through all of the temples.
That was a quality game, a rarity now days.
Originally posted by Thorneblood
It can be done!
We can do it!
Believe!
Originally posted by Sharingan
reply to post by mikegrouchy
I will say this though.. The Black Ops franchise of the Call of Duty games did something unique that gave me at least two years of entertainment.
Wanna know what it was?
NAZI ZOMBIES.
I played that day after day after day trying to get as many levels as I could but in the end I gave up after only attaining a paltry 30 levels.
I just couldnt go on, all of the usuals that I paired up with moved on to new games and I was left getting paired up with scrubs that would open the wrong door at the wrong time or hog the mystery box or would just plain suck lol..
Good times tho
Originally posted by Thorneblood
Sure....
Remember the old cartoon series Batman Beyond? Remember Tenchu?
It got me to thinking about power suits and the other ways they could be applied to a video game concept.
So, consider this.
You are a highly skilled thief in the year 20xx who comes into possession of a new model of stealth suits being produced by a local tech company that grants your character certain advanced abilities.
Climbing walls/ceilings, gliding, invisibility, hacking security, etc.
Imagine an open world game concept that plays similar to Assassin's Creed, Prototype, etc. Your character's goal is simply to steal and profit, and you are able to break into and steal from any of the many buildings/businesses in the world.
Some of this work would be done on contract, some would be simply for sport.
Example....Client 7 wants an old painting that has recently been transferred to the local museum.
Example 2....Client 33 wants an advanced copy of a new operating system being developed in your area
Your job is to break in, undetected, and steal said painting/OS. Along the way you would be able to pick up any other pieces of art/software or tech you desired for profit or collection.
As you progress through the game your account balance would increase, allowing you to upgrade your hideout, expanding it to include a trophy room, garage for stolen cars, etc.
All the while you are being pursued by the tech company that produced the suit for government work, facing off against local police, modified assassins, etc.
An alternative to the main 'suit' idea would be an advanced form of genetic splicing that allowed the player to customize their character with advanced abilities based on the natural gifts of animals.
Example
A bat gene would allow for flight, echo location, etc
A panther gene would increase strength, speed, fighting abilitiy
A chameleon gene would allow for climbing any surface, camouflage, etc.
The list kinda goes on from there....
Want something more basic or will that do?
Originally posted by Thorneblood
Second Game Concept
Consider the popularity of open world games like GTA or Saints Row
Now combine that open world concept with one of the best Pen and Paper RPG's ever made. Shadowrun.
And when i say combine that concept, i mean it. You take everything available in Shadowrun and apply it to the game world.
Combat lovers would operate purely in the "real world"
Hacking lovers would operate both in the 'real world' and in the Matrix (a stylized neon version of the city)
Magic lovers would operate in the "real world" and the "astral plane"