Originally posted by Thorneblood
Recent gains aside, game makers have become far too reliant on existing commercially successful franchises to drive profit and prop up other
lines of business. This has led to an all-out effort create additional game franchises.
For awhile now i have been trying to get into this industry so that i might produce some of my original game designs and break into this market. When
you take a peek at the games coming out in the next few months, as well as the titles planned for release with the new batch of consoles soon to hit
the public, you can easily see that they are simply replicating what has already worked.
Maybe it's time i try a different tactic, and so i turn to my fellow ATS followers.
Is anyone interested in making the next big thing in the video game industry?
. [color=gold] My ideas will blow your mind.
I've been programming since 1982,
gone through every iteration of the technology,
and seen many great ideas die.
Stuff way better than what we have now.
It's not ideas that are in short supply, it's two things.
And effective team
A positive customer experience.
Children of my friends have come to me for decades,
all excited and overflowing with ideas.
What I'm am about to say
is not just the voice of decades of experience,
not just the voice of a graphics programming tutor,
and not just the voice of a gamer.
It is the simplest single statement to explain the gap between expectation and reality.
. [color=gold] It takes and entire Civilization to program a game.
Hundreds of people,
Millions of man hours.
Aside from that,
if one wishes to talk about how to make money
in the gaming industry as an individual
I recommend becoming a 3d Graphic Artist.
They make all the money because of the way Copyright law is structured.
The art is protected by copyright. Not the idea.
Actual programmers are treated like mushrooms,
kept in the dark, fed manure and paid slave wages.
edit on 19-8-2013 by mikegrouchy because: (no reason given)