Rules For Gun Fighting

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posted on Jun, 3 2013 @ 07:15 PM
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Hi ATS,

Couldn't find this in a search so if it's already posted my apologies. Found this on the net a long time ago, don't know who authored it but thought it worth sharing.

Mods please move to the Survival forum if needed.

Rules For Gun Fighting

1. Bring a gun. Preferably, bring two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice.

3. Only hits count. Close doesn't count.

4. If your shooting stance is good, you're probably not moving fast enough.

5. Move away from your attacker. Distance is your friend.

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

8. In combat, there are no rules, always cheat; always win.

9. Use cover or concealment as much as possible. The only visible target should be in your gun sights.

10. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)

11. The faster you finish the fight, the less shot you will get.

12. Be polite. Be professional. But have a plan to kill everyone you meet.

13. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."

Normally I'd never add to a list like that but a couple days ago someone from the UK said they'd be attacked with a knife and escaped using their wits and luck and had no need for a gun. On that note I'd like to add a new rule for all those visiting from outside the US.

14. Never bring a knife to a gun fight.

Bassago




posted on Jun, 3 2013 @ 07:48 PM
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This may be too wordy, but I think it is worthy:

15. If you ever have it out with an enemy, never leave him “for dead.” Be certain! People have been known to recover from horrible wounds and injuries. A final shot or blow, preferably to the base of the skull, will help you sleep easier, and may prevent an unpleasant surprise at some future date.



posted on Jun, 3 2013 @ 08:00 PM
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Originally posted by Lazarus Short
This may be too wordy, but I think it is worthy:

15. If you ever have it out with an enemy, never leave him “for dead.” Be certain! People have been known to recover from horrible wounds and injuries. A final shot or blow, preferably to the base of the skull, will help you sleep easier, and may prevent an unpleasant surprise at some future date.


Ha, that's the full expanded version of rule #2.



posted on Jun, 3 2013 @ 08:11 PM
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reply to post by Bassago
 


Excellent list and sage advice.
I would suggest however that the only rule that matters is
#8. In combat, there are no rules, always cheat; always win.



posted on Jun, 3 2013 @ 08:31 PM
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I have another to add... Don't forget your ammunition.

The only thing worse than bringing a knife to a gunfight is holding a glorified stick vs a loaded gun



posted on Jun, 3 2013 @ 09:01 PM
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reply to post by undefyned
 

Actually that's a great point. Like I said, found this on the net a long time ago. Maybe we need an updated version for ATS.
edit on 3-6-2013 by Bassago because: (no reason given)
edit on 3-6-2013 by Bassago because: (no reason given)



posted on Jun, 3 2013 @ 10:06 PM
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That was absolutely a brilliant read, lol. But of course some are going to take this to mean something about "gun nuts," not having the intelligence to realize that the majority of people like those in the NRA do not actually believe things like this to be true. Or rather, they don't want to go out and kill (innocent) people. See, that was another joke. Sort of.



posted on Jun, 3 2013 @ 10:19 PM
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reply to post by JiggyPotamus
 

Yeah, it was a toss up on whether to post this or not which is why it's in the Joke forum. Well we already know some people can't take a joke but that was the spirit it was posted in.




posted on Jun, 3 2013 @ 10:41 PM
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reply to post by undefyned
 


Agreed, ammo is very important!
Now for the real reason I posted, your avatar friggin rocks!!



posted on Jun, 3 2013 @ 11:08 PM
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Originally posted by g146541
reply to post by undefyned
 


Agreed, ammo is very important!
Now for the real reason I posted, your avatar friggin rocks!!

Damn, and I was going for subtle.

Bring on the ammo! I keep my ammo in big bags because you know, bandoleers are never enough.



posted on Jun, 7 2013 @ 09:23 PM
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Possible additions - modify as you like

> A tinfoil hat is of no use during a gunfight. Only guns and ammo can be depended on; and then more ammo works even better.

> Having good karma is great. Having good karma and extra ammunition is better.

> If someone is trying to use mind control on you, do not shoot them. If someone is trying to use mind control on you AND trying to shoot you, shoot them twice.

> Voices in your head CANNOT hurt you. Bullets in your head can. Keep your head down.


edit on 7-6-2013 by C141Clay because: TYOPs typos- bad typering -crap(!)



posted on Sep, 21 2013 @ 01:07 AM
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How about these...

Never pull a gun unless you intend to use it.

Use it about one half second after you pull it.

Know the difference between cover and concealment.

Always seek cover then return fire.

Never peer around a corner, glance.

Never glance around a corner twice.

Never shoot from the same place twice.

Always leave an out.



posted on Sep, 24 2013 @ 03:14 PM
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reply to post by Bassago
 


you forgot about keeping plenty of space between men, five men is a juicy opportunity, one man is a waste of ammo. keep the sand out of your weapons, and keep your action clear



posted on Sep, 25 2013 @ 03:11 PM
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reply to post by rockoperawriter
 


Don't you just love it when you see movies and the whole squad or even platoon is all scrunched up together. I mean geez, somebody just give me a hand grenade.


reply to post by intrptr
 


Hopefully I can put these all together and forward it to the survival forum.



posted on Sep, 25 2013 @ 03:31 PM
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Murphy's Laws of Combat

(These sayings were started and collected from the Vietnam Police Action forward)




1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way, and it usually doesn't work.
5. The problem with the easy way out is that it has already been mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are dangerous.
8. The enemy invariably attacks on two occasions:
    when you're ready for them.
    when you're not ready for them.

9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, then the claymore IS pointed at you.
11. The enemy diversion you have been ignoring will be the main attack.
12. A "sucking chest wound" is nature's way of telling you to slow down.
13. If your attack is going well, then it's an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
16. If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
17. Never share a foxhole with anyone braver than yourself.
18. If you're short of everything but the enemy, you're in a combat zone.
19. When you've secured the area, don't forget to tell the enemy.
20. Never forget that your weapon is made by the lowest bidder.
21. Friendly fire isn't.
22. If the sergeant can see you, so can the enemy.
23. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
24. The most dangerous thing in the world is a second lieutenant with a map and a compass.
25. There is no such thing as an atheist in a foxhole.
26. A grenade with a seven second fuse will always burn down in four seconds.
27. Remember, a retreating enemy is probably just falling back and regrouping.
28. If at first you don't succeed call in an air-strike.
29. Exceptions prove the rule, and destroy the battle plan.
30. Everything always works in your HQ, everything always fails in the colonel's HQ.
31. The enemy never watches until you make a mistake.
32. One enemy soldier is never enough, but two is entirely too many.
33. A clean (and dry) set of BDU's is a magnet for mud and rain.
34. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
35. The more a weapon costs, the farther you will have to send it away to be repaired.
36. Field experience is something you don't get until just after you need it.
37. Interchangeable parts aren't.
38. No matter which way you have to march, its always uphill.
39. If enough data is collected, a board of inquiry can prove ANYTHING.
40. For every action, there is an equal and opposite criticism. (in boot camp)
41. The one item you need is always in short supply.
42. The worse the weather, the more you are required to be out in it.
43. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
44. Airstrikes always overshoot the target, artillery always falls short.
45. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
46. Those who hesitate under fire usually do not end up KIA or WIA.
47. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
48. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
49. The weapon that usually jams when you need it the most is the M60.
50. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
51. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
52. The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
53. A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

Murphy was a grunt.
edit on 25-9-2013 by mikegrouchy because: (no reason given)



posted on Sep, 25 2013 @ 03:45 PM
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mikegrouchy
Murphy's Laws of Combat

(These sayings were started and collected from the Vietnam Police Action forward)

1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.

7. Professionals are predictable, it's the amateurs that are dangerous.

12. A "sucking chest wound" is nature's way of telling you to slow down.

14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.

]21. Friendly fire isn't.
22. If the sergeant can see you, so can the enemy.

27. Remember, a retreating enemy is probably just falling back and regrouping.
28. If at first you don't succeed call in an air-strike.

34. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.

51. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.

53. A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.


These are great. Let's incorporate some of the above to the local gunfighting list. After all, Murphy knows what he's talking about.



posted on Sep, 25 2013 @ 03:50 PM
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reply to post by Bassago
 


yeah if the nazi officers COULD've communicated better they would have had a better defense. they did have 88's though, so when those troop carriers got close enough, poofyfoof. also if you have a cannon(rule um idunno pi) aim it at the bad guy



posted on Sep, 28 2013 @ 05:02 AM
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reply to post by Bassago
 


Mobile conceal is the Ghillie.

Ghillie example

Video:

Funny Ghillie vid shows the effectiveness

The best ghillie made by Spec Ops uses a netted suit that you can weave local specific plant matter
into so that you are a 100% match for the local plant life, they are pretty hard to spot.

That is where military uses Infrared or Thermal, etc etc....

In that situation its good to know certain trees like cedar give off a fair bit of heat....



posted on Sep, 28 2013 @ 05:09 AM
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intrptr
How about these...

Never pull a gun unless you intend to use it.

Use it about one half second after you pull it.

Know the difference between cover and concealment.

Always seek cover then return fire.

Never peer around a corner, glance.

Never glance around a corner twice.

Never shoot from the same place twice.

Always leave an out.


Great additions, I starred this, and several of the other ppls posts.



posted on Oct, 18 2013 @ 04:39 PM
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That which does not kill you has made a tactical error

There is no 'overkill.' There is only 'open fire' and 'I need to reload'

If violence wasn’t your last resort, you failed to resort to enough of it

I stole those from the Schlock Mercenary website.

My Father, who was a Marine during the Korean War had a saying that I think fits here.
"Do unto others and leave them unable to do unto you."





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