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Jason Rohrer, designer of the games Passage, The Castle Doctrine and Diamond Trust of London, designed a game that likely won't be played in his lifetime. Instead, he buried the game, with the intention that it wouldn't be played for the next two thousand years.
During the presentation, each member of the audience received a piece of paper with 900 GPS coordinates listed on it. Rohrer said there were a million coordinates in total, and that if someone were to visit one set of coordinates with a metal detector once a day, the game would be found within 2,700 years.
Rohrer's A Game for Someone was presented at the 10th (and final) Game Design Challenge at GDC. This year's challenge was themed "Humanity's Last Game." While designers like Will Wright, Jenova Chen and Harvey Smith typically bring fleshed out game design ideas to the annual challenge, Rohrer took things a step further by actually manufacturing his game and detailing the process behind it today.