reply to post by FraternitasSaturni
Well, if you need a 2k pc to have a computer more powerfull than consoles, you probably poorly choose your hardware. You can do better than ps3 and
even ps4 with a 500-600$ pc from a few years ago.
Btw there's one positive thing with this stinky generation comming, the 8 gigs of ram, which has been capping down the pc gaming for years. Now that
consoles will have that much ram, pc devs will probably finally code games using a threaded approach, and so use multiple cpu cores / thread, which
95% of actual pc games don't do, despite the fact that threading-coding is pretty easy. We can also hope to at last have 64 bits exe provided with
games, so they can address (so, by extention, use) more than 2 gigs of ram. 95% of pc games nowadays only provide a 32 bits exe, which are limited to
2 gigs of usable memory, or maybe 4 if you "cheat" with the signing bit, but that can cause some issues, so almost no game use that "cheat" on
So basically, what i'm saying is that people who buy 16 or 32 gigs of ram to "win at "who has the biggest" in lan parties" buy completely useless
4 or 8 gigs on a gaming pc are justified, since your pc usually runs several other stuff in the same time than the game, but more is just pointless.
That could change "thanks to the 8 gigs of the new generation", but atm, it's pointless.
I would add that your argument of "configuration differencies" between pcs and consoles is pointless. Yes pc have more diversificated hardware than
consoles, and consoles are the same for everyone, making perfs tweaking easier for the developper, but on pc, you can tweak yourself your performences
vs quality settings in games, that's the solution to the diversificated hardware...
And sorry, but coding for diversificated hardware doesn't make coding the game harder. It changes almost nothing during the developping process,
except for the tweaking part, which is required on console when it's not on pc since the user can do it itself with the gfx settings. So basically,
it's even "harder" (not really, but longer) to code for "non-diversified hardware", since the dev needs to tweak perfs & qual by himself, since
the user is not allowed to do it by himself.
Maybe you should learn 1 thing or two about game developpement and maybe even try it by yourself? You obviously lack of some knowledge in that topic.
(and yes, before you ask, I developped some things for various platforms, including pc, consoles (mostly gba and psp, but I try dev on every platform
I have as soon as I can. I love to test by myself what my hardware can do))
btw, the ps4 and xbox1 are both pcs basically. ps4 will have it's own proprietary OS, but the xbox will be based on Windows 8. so, nothing changes
with a pc, from the hardware to the OS. The only thing that will probably change, is the ".exe" format, they will probably use another proprietary
format for those, including some features like drm and encryption, just like they did for previous platforms, which also were Windows Based (I'm
talking about xboxes here, original then 360).
My pc worth no more than 600$ at the time I assembled it (3 years ago), including the ssd... And it can already do better both visually and in raw
power than ps3 and 360. The only thing I need to upgrade to do better than xbox3/ps4 would be the graphic card, my upgrade would cost me a maximum of
So my only advice for you is: Choose your hardware more carefully, actually you're obviously throwing your money away with the sums you reported in