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Morrowind, following the tradition established by its predecessors in The Elder Scrolls series, attempts to establish a completely free-form world, with little constricting boundaries on the player's actions. From the beginning of the game, players are put in a world where they are left to roam, steal, quest and explore, without necessarily following the main quest. Lead Designer Ken Rolston, asked prior to Morrowind's release what he thought were the "core, untouchable design elements" of the Elder Scrolls series which "set them apart from other games", responded immediately: "Free-form experience."
In Daggerfall, there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1,000 NPCs found in Morrowind and Oblivion. However, the geography and the characters in these later games are much more detailed.
Originally posted by thunder2u
op, s&f I couldn't agree more with you,, I bought a ps3 on there last year for under 200.00. could have went cheaper, but got a really great deal.
it is cheap entertainment, but the ladies usually aren't too competitive, and the stoylines usually do not entice the ladies. as guys,, if we can blow something up, or shoot it, we are good to go..