posted on May, 6 2013 @ 07:39 AM
The only blame on the game's side, is being "good" at psychology. I.e. they got people (the kid) hooked. So, it isn't really the content of the
game that matters here - it's the fact that the kid is addicted to the game. I mean kids all over the world are addicted to Minecraft - a pretty
mind-numbingly boring game.
Video Game Addiction
isn't formally considered a disorder, but looking at historic cases
- and even current ones, it's pretty real. The symptoms can be exactly the same as with any drug addiction, meaning that withdrawal symptoms can be
exactly the same as drug withdrawal symptoms. And we all know someone that goes through withdrawal isn't thinking clearly.
So. Should the gaming companies be held responsible for creating addictive games? No. Beer companies don't take responsibility for creating
alcoholics and glue manufacturers don't take responsibility for people that sniff glue.
Or should they? All products have something in them that makes them "addictive" - that's why people buy it. And companies typically exploit
people's addiction traits to get them to buy their products... So, should companies also be responsible for a nation's mental health?
I know I love a good game. I've also played very violent games since I could work a keyboard (including Doom, Leisure Suit Larry, Castle Wolfenstein,
etc.). I've single-handedly saved the world from damnation more times than I can count... Yet, I have never killed or even physically harmed another
person in real life.
So, to conclude. Obviously this kid have a psychological problem. No game, be it Frogger, Tetris or Grand Theft Auto is to blame and no research has
ever proved otherwise.