posted on Mar, 4 2013 @ 03:56 AM
I was around 11 or 12 years old when some of the first video games came out like Space Invaders and Asteroids. One of my favorite games was Tempest
which came out some years later. I used to spend a lot of my time at pizza shops, bodegas, and little neighborhood arcades when I was a kid. They were
so amazing to me back then. I was so into them, even making drawings of them in my school book, and thinking all day about them.. about how to get to
the next level..
Games were so creative back then, and even into the Commodore 64 years. (I know you kids are like, "whats this guy talking about"..) There were so
many different genres and types of games. They were intriguing (for the mind set of those days), and on some, you had to really think or have some
real skills to get to the higher levels. It is hard to relay this experience to the newer generations because they may see these games and think its a
joke, but you had to be in the mind set of that time to really appreciate it. Everything is viewed in a different perspective now.
Something happened to gaming with the introduction of 3D rendering game engines - In came the first person shooter..
I think one of the first games was Wolfenstein 3D (a sequel of Castle Wolfenstein, a Commodore 64 game), followed by Doom. I remember my first
impressions of playing Doom - after a while, I got dizzy and it was really annoying to try and aim your gun by tweaking the joystick left and right.
Apart from that, I thought that it was a really mindless game that involved a really limited skill set. I never go into the first person shooter.
Fast forward 20 years later, playing the now top first person shooter games on the top systems, I still feel the same way - they make me dizzy and
this whole aiming with the joystick thing... never got into it. After a short while, I am completely bored. There is nothing intriguing about it. This
accounts for the majority of the most popular games today. I don't understand why people like them so much. Do they really?
I have to say, something was lost in the transition from 2D and pseudo-3D games, to real rendered 3D games. It had something to do with A) the
creativity and different perspectives/genres which were offered in games, and B) the loss of 'gameplay' and a certain precision and fluidity that
came with 2D and pseudo-3D style games. This was due in part to them being less complicated and less processor intensive as 3D rendered games. This is
not to say there weren't any good 3D rendered games..
When one of the first popular MMORPG's made itself known - World of Warcraft, I built myself a top notch PC of that time; the best ATI video card,
Processor, etc. and jumped into it. I was blown away by the size of the world and some of the details of the world. I was really in awe with the art
in the game, like sitting by a lake and fishing while the sky over me transformed with clouds and sun rays, with the sounds of water, birds or
whatever. It created a real experience that you felt. I was really impressed by that. Also, I liked the idea of meeting other people in the game and
interacting with them, that was also great. However, I thought (like most of these games) that there was much lacking in the gameplay. It was just a
mindless - going around killing things. Kill X-number of things get that, and then with that kill more things. Kill more things for more powerful
swords, then, kill your friends and bigger bosses. After a while it got tired. (Not to take away from the fun of raids, but raids were hard to
organize or reserve time for.)
I thought to a certain extent - 'what a waste of a great game world, and game platform'. What happened to the storytelling and adventure, intriguing
puzzles, challenges, etc.? While in many ways corny.. I thought the Longest Journey and Dreamfall was great in that respect. It was an amusing story
with different interactive scenes.
Anyway, after playing many of the tops games of today, I am asking myself - Why is every game today about shooting and killing each other? Is everyone
so into that? or is it being pushed on us? Is it a type of conditioning? There is such a lack of variety in games today. I don't even like the idea
of shooting and killing other people, even if it is not real. I don't get any enjoyment out of it.
And then it dawned on me.. Even in Pac-Man and Space Invaders, you go round killing other things. It's just not as explicit or realistic as the 3D
rendered games today. Almost every game has some theme of beings battling, or trying to kill each other in one way or another, Donkey Kong trying to
kill Mario or whatever..
I guess that is just the nature of what most people are amused by.
Anyway, I just wish they would create some interesting games that are not just about going around shooting and killing each other or chopping each
other up, because it's getting really boring and mind numbing. I stopped playing video games because of that.
C'mon creators.. you can get more creative than that.