reply to post by thedigirati
Copying retail software and handing it to a friend so they can test it is something that has been going on for a long, long time. For the most part, I
don't think this was ever excessive. Additionally, if you ever hoped to market something you make, you absolutely had to acquire a legit copy because
of the liability issues. Still, it's a problem for companies that think money is being lost. What really led to piracy being a big problem though was
its widespread use in OTHER countries. Piraters would also try to sell the pirated copies as legit and so would maek money from their illicit
business. One of the methods they used in the beginning years was to require access codes that could be found in a manual. Another trick they used was
to require the software cd to be present in the cdrom drive. These things could be worked around by somebody that was patient, so it was not
Needless to say, the attempt to require an internet connection to verify a software copy is now what's being used to ensure that your copy is legit.
If it's not then you cannot use it. Many are also not allowing you to reinstall the software more than a couple times. If the verification process
detects you're not on the original computer, it won't allow you to use the software. If the software is unusable then you have to purchase a new copy.
The problem with this is that it's intrusive. You cannot use it without an internet connection. You may not be able to use it if your system is
changed dramatically and/or reformatted. Secondly, as others have pointed out, it's much more difficult if impossible to sell your retail copy (for
cheap) to others, since there're limitations on re-installation.
Where this is all headed is very predictable. My guess is that someday in the future most software we purchase will be located on server farms. Only
the client version of the software will run on our local system. It will be a secured copy of the original, so even if you copy it it won't do you any
good. It'll be all about securing an access key that you'll use to logon and use the software.
It's hte goal of companies to not have ot chase after pirates, but instead to prevent it in the first place. The problem is that pirates can still
create emulations. They may be able to hack the copies of hte software used locally and emulate the server-side. They can also steal ideas, for
The problem boils down to how easy it's to copy things on our computer. Software requires an immense amount of work to create, but it's so easily
copied. In hte real world, this is (somewhat) comparable to a book. The value of the book isn't the paper or printing costs; if it were we'd be paying
a lot less for a book. The value is the words and the ideas they contain. It's of course harder to copy a book and move it around. With software, the
copy function is easypeasy. The only limitation is hte ability to transfer the copy to another computer via dvd's or the internet.
It's like putting a piece of meat in a cage with a lion and telling the lion not to eat it. It's a tough job for the lion. Similarly, the copying
being so easy, it's a tough job for pirates to resist. It's even tougher to resist for the end user because they don't have to go through the work of
hacking things. The toughest part for them is learning how to click links or how to torrent. I mean, you have to pay for illegal drugs. But when you
download software tha'ts not legit, you're not having to pay.
I'm in no wya justifying piracy. I support the idea of server farms. My only point of disagreement is how intrusive it can all be. It can make the
experience more cumbersome. At present, I'm not happy with how cumbersome it's. I prefer to play old games because I'm not fond of drm.
For old games and getting them legally I recommend gog.com. No DRM hassle. Most of hte games are 3.99 to 9.99 and all you need is paypal. That's easy
to setup for anybody. It's a good deal because a lot of those games have more value in them than you'd expect. It's surprising.
For those out there downloading non-legit copies, I encourage you to stop. Life is better whne you follow the rules and it's better for the people who
make things professionally.
I also encourage people to not just buy software from anyone. Some of the copies are pirated and won't have all their functions enabled because their
"key" won't be valid. For somebody who's making something professionally like an artist or programmer this is especailly important. When your goal is
to sell what you make, you want all the functions and you want a licensed (legit) retail copy.
edit on 1-3-2013 by jonnywhite because: (no