The Paranoid Live Longer
Have you ever heard that one, ATS? I bet that there might be some writer somewhere or some person that would like to think that they said that first.
But as far as I am concerned; the saying came from a game that we used to play in high school, way back in the early eighties, called KAOS.
Killing As An Organized Sport
, or Killer
, a.k.a the Assassin Game
the biggest fun thing to do when I was a kid. It fit right in there alongside Dungeons and Dragons and gave us a role-playing
thing to do when
we weren't gaming with dice. All the geeks were doing it.
It was simple. This may differ some from what you find on WikiPedia but this is how we played it. There was a paper rule book, as you can see above,
but we just used it as a guide. We used a sort of 'blind' lottery system whereby each person only knew the name of their target. We would start on a
Monday. The bitter end of the game was typically drawn out by the final players over the weekend.
Any and all means of creatively disposing of your target were allowed. Nothing that could do real harm was ok, but pillows were, for bludgeonings, and
the primary weapon of choice was the orange plastic dart gun with the sucker-tip ammo. But it was all in there, wall-locker booby-traps, water-weenie
poison-hoses, made from silastic tubing from lab and a ballpoint pen. One of my faves was the infamous 'Knifed!' sticker, slapped on the back of one
of my friends just as they sat down to dinner. On a Thursday. With their parents. Parents loved me. I was going in the service, after all.
Anyway, it really made us seriously paranoid. It was, I suppose, an introduction for all of us, to the sweet pleasures of self-induced paranoia. I
hope that does not sound too off, considering where this thread has been. But hey: horror novels.
I mentioned in my OP that I wanted to express to all of you that there is a very complex game taking place in the world of gang stalking and T.I.s. I
hope that I have made a good analogy of it. Because I see so many similarities to the kinds of simulated paranoia that friends and I, and now I
understand likely 1000s of college students across America, used to and still do indulge in. Maybe I could have also said, “But hey: ATS”.
Fact is, I wish it were
a game. It would be fun, although all of us old enough to get it, no longer have the time to play it. I actually see
the template, as I call it, as rather ingenious. I am a big fan of the puzzles that we create out of our narratives and stories, and how solving
different parts of them, as in reading literature as a means to understanding people and culture, helps a person to grow.
But this one? Gang Stalking? As a connoisseur I can tell you that this one takes the cake. As
and others have so graciously pointed out, a person's experience of the world is an
experience of accomodating the world and the people in it, the goal being to attain some sort of equilibrium.
The plain simple chassis that I have outlined in my OP as 'The Lexicon' provides a basis for every sort of human interaction, and every sort of story
that a person could ever spawn in order to accommodate those interactions as they seek equilibrium.
This particular game template, as I see it, spans the fields of human interaction and provides the basic roles that cover all operants. In the wrong
hands this game book is very, very, dangerous stuff. A naked framework for belief, that helps already marginalized people rationalize their way to
becoming even more solidly and officially marginalized.
edit on 27-1-2013 by Xoanon because: