reply to post by PhoenixOD
Playing 3D games using the cloud at HD would require:
1920*1080*32 (bits colour) /8 (bits in a byte) /1024 (bytes in a mb) = 8100 kb /s, 8100/1024 (kb in a mb) =
7.9 mega bytes per second --- in megabits / s this is 7.9*8 = 63.1 megabits / second
with mpeg compression at 8x: 63.1/8 = 7.9 megabit
8 megabits * 25 frames per second = 200mb connection needed
24 bit colour is true colour and 12x to 16x compression is realistic so maybe only 100 megabits needed...
Average UKconnection is about 8 megabits but Virgin has released 200mb connections...
SO, HD games are CLOUDABLE, NOW!
I'm not against cloud computing, just the way it's being IMPLEMENTED - Massive cloud centers owned by massive, MULTINATIONAL, GLOBALIST WHORES!
There are 2 FAIRER ways of implementing cloud services (and MUCH SAFER, if you're wary of global, offshore mega-corps)
1) Local cloud computing companies, preferably at least 50% owned by the locals, say 1 center for every 10,000 citizens... These could work as an
(inter)national grid where excess demand or lack of demand can be used by other localities, as and when needed (this is how many ISPs already work).
GOOGLE etc. are NOT NEEDED!
2) A non-centralised, non-hierarchical (apart from a few trackers) peer-to-peer network. In this model, user's own processors form the cloud - GOOGLE
etc. are not NEEDED! The power of the cloud grows as users upgrade to newer devices and keep their old ones plugged into the cloud.
For data integrity's (not losing any data) and security's sake stored data must be split into 'chunks' and replicated many, many times. As no
'complete' document is stored anywhere (it's chunks have to be re-membered, stuck back together) the data is more secure. The replication of data,
though wasteful, is needed because of hard-drives failing and in the peer-to-peer model users may not always be connected.
Also, in the peer-to-peer model data would only be stored in the old, permanently(ish) plugged in devices but the user's current device can still ADD
it's own processing power to the 'cloud processor' (instead of being computationally passive) to the task in hand... Users could pay less depending on
the power and time donated to the cloud by their own PERSONAL SUPER COMPUTER, back at HOME HQ..
All three systems have security issues but by far the CHEAPEST, LEAST WASTEFUL and least centralised system is the PEER-TO-PEER cloud model...
Obviously the CORPORATE IT GIANTS want you grabbed by the BALLS so it probably won't happen... Neither will the LOCAL CLOUD model as describe in 1,
for the same reasons...
The peer to peer model is SELF-UPGRADING and does not mean the potential DEATH of the PERSONAL COMPUTER (being replaced by a device that only streams
internet content, without some hacking knowledge).. It keeps the CARDS in the hand of the USERS rather than the SUPPLIERS...
edit on 19-1-2013
by PrivateSi because: FPS computation error!
edit on 19-1-2013 by PrivateSi because: ??
edit on 19-1-2013 by PrivateSi
edit on 19-1-2013 by PrivateSi because: Integrity & Security, peer-to-peer data & pricing plan.