Making an Educational Adventure Game, page


Pages:
ATS Members have flagged this thread 1 times


reply posted on 5-1-2013 @ 11:35 AM by Destinyone
reply to post by philozofer



There is a gold mine of story ideas in our Short Stories Forum...we have some very creative and brilliant writers here....start reading...Good Luck!

www.abovetopsecret.com...

Des



reply posted on 5-1-2013 @ 12:14 PM by philozofer
rreply to post by Destinyone



Thanks for the reminder Des. I've had the pleasure of being captured by these stories in the past. Its just a matter of contacting some of the authors to see if they are interested in collaborating on the project.

I'd like to start a public discussion regarding the story for the game. Do you know how I can do this without breaching any forum rules and what is the best forum to start.


reply posted on 5-1-2013 @ 12:16 PM by Destinyone
reply to post by philozofer



Here is the Collaborative Writing Forum. I'd suggest you repost this thread in that forum too!

www.abovetopsecret.com...

Des


reply posted on 5-1-2013 @ 01:20 PM by philozofer
reply to post by Trexter Ziam



The specifics are still in progress.

I have a list of possible ideas and what gets included will be a recursive process between the writer and myself.

For now, I feel that the game should be:

Historically accurate as much as possible without sacrificing game play and story.

Creative, philosophical and thought provoking writing style.

For the same of simplicity the first version will be in English.

It will be distributed online as well as a PC and MAC standalone. The gaming engine has the capability of porting to multiple platforms with minimal effort.

Commercial product or free project. In order to support continued development, revenue sources will be sought.If we can figure out how to provide a free version and still make a living. Maybe providing the demo for free and full product for a small price. To be discussed.

No story board completed yet. I have done lots of research and have lots of ideas, but need help settling in on a story. This is what brings me here. I'm looking for one or two people to join the project and help solidify the story, the characters and eventually create the story-board for the game play.

Hope that answers some of your questions.

Btw, I'm appreciating the interest and I like the way this is going. Let me know what else I can provide.


reply posted on 5-1-2013 @ 01:25 PM by philozofer
reply to post by humphreysjim



The first beta will be available as a PC or MAC standalone and can be played online as well.

With some tweaks to the controls and the UI, it will be eventually ported to the iPad and other touch devices, like Android and iPhone.

It can also be made available for Wii, PlayStation and xBox.

--

I would like to tackle this project in stages. First the story, then release the first playable demo to beta testers, then hopefully it will gain some traction. If things go well, we will be porting it to some of these platforms, if not all.


reply posted on 5-1-2013 @ 01:47 PM by Trexter Ziam
First, the Freshmen Forum seems the wrong place for this. What about Video Games Forum ?

Second, since it could be commercial AND since it could be a non-ATS related game; you might ask a moderator for guideline help.

Third, anything written up in story-fashion on ATS (Short Stories or Collaborative Writing) Forums is not something you'd want in a future money producing game, novel or other endeavor because of copyright issues. We retain our copyrights but it is shared with ATS - so, what we publish on ATS is meant to be co-owned with ATS. Legalize, see the ATS terms of service.

Fourth, the game developement market is HIGHLY competitive. Be prepared to lose your shirt. In other words, don't invest more than you can stand to lose.

Fifth, there have been hundreds of Egyptology adventure games in the last twenty years. Will this cover only Egypt? Have you researched the 'competition'? Further, to add an "Indiana Jones" element you'd have to pay copyright and trademark fees ... but, to go it alone without a pre-established star or theme will be a good five to ten times tougher garnering that first interested publisher/distributor.

Risk analysis.

Last, looking at the one scene you have made so far, will this be in the 'casual' game niche? It's rather, uuuum ...

Still interested in your project. Still watching.



reply posted on 7-3-2013 @ 07:40 AM by mayer
reply to post by philozofer



Many of the people think that no one like adventurous games, i don't agree with them I am the one who really love this types of games which based upon a fantastic stories like Prince of Persia and Assassin Creet, Yup i do agree with u that writing a story is the biggest hurdles every one faced and the story will inspire all and attract people towards games.

Regards
Research Paper for Sale
Pages:     ^^TOP^^



I Miss My Brain......
  Posted 2 days ago with 3 member flags
What\'s Wrong With My Avatar?
  Posted 11 days ago with 1 member flags
signature space
  Posted 11 days ago with 0 member flags
Uploading an Avatar
  Posted 8 days ago with 0 member flags