Alright, well this is a mathematical thought I just went through now. It is associated with the general idea, and this seems to be the place to put
it. It has incredibly profound implications. Now, this is 'math,' and if you think you don't like math you might not really ponder what is being said
with these equations, perhaps because you will think they are complicated. These are actually very intuitive ideas, expressed using math. If you
understand the 'idea,' the math makes perfect sense.
E=hv
THEREFORE E/v=h
THEREFORE v is directly proportional to h
THEREFORE v=E/h
THEREFORE v is inversely proportional to h
E=mc^2
c^2=E/m
THEREFORE E is inversely proportional to m
THEREFORE E is directly proportional to v
CREATE variable t, which is equivalent to E
CREATE variable s, which is equivalent to m
t=v/m
c = speed of light
c is proportional to v^2
THEREFORE
E=mv^2
THEREFORE E is directly proportional to v^2
DUE TO E-t equivalence, t=mv^2
DUE TO t-v equivalence, v=mv^2
DUE TO m-s equivalence, v=sv^2
DUE TO v-c equivalence c=sv^2
c = speed of photon in 'empty' space
We can thus operationally define empty space. Empty space is what exists in a theoretical state of no mass, or physicality. We can say this is
equivalent to there being no spatial dimensions, 'space,' hence variable s. Let us then create variable z, representing 'zero' spatial dimensions.
Since z represents empty space, we can define a limit of 0 for variable z. 2-dimensionally, on a graph, we can represent this spatial dimension by x.
Let us give t, 'time,' the graphical dimension y.
z(as x approaches 0) = xv^2
DUE TO E-v^2 equivalence, z=xE
E=z/x^2
z=Ex^2
DUE TO z = 0x
z = E(x/0x)
DUE TO E-t equivalence
z = t(x/0x)
DUE TO E-t , t-y, and x-z equivalence
LIMIT OF x(as x approaches 0) = y(x/0)
THEREFORE y-x equivalence
THEREFORE LIMIT OF x(as x approaches 0 from either positive or negative numbers) = LIMIT OF y(as y approaches 0 from positive or negative numbers)
ALSO LIMIT OF x(as x approaches infinitely large positive or negative numbers) = LIMIT OF y(as y approaches infinitely large positive or negative
numbers)
These limits essentially define the x and y axes. These axes define perfect 90 degree angles, defining a circle. Since these 90 degree angles are
themselves perfect, due to the symmetry of the equivalent limits, they are actually unable to be 'perfectly' modeled, due to the assymetry of
inversely non-equivalent limits. This inability to perfectly model data is related to chaos math. Due to this perplexing fact of both equivalent and
non-equivalent limits approaching 0 and infinity, we can only define a bisecting line by another limit. That limit is 90 degrees, as it approaches
itself.
Angle = 45+(90 degrees, serving as its own limit as it approaches itself)
Due to this impossibility of 'perfect' modeling, we cannot say that the graph 100% accurately contains the form of the graph. It is always slightly
disturbed by the existence of the limits. Therefore, despite the fact that four 90 degree angles defines the circle which defines a graph, four
'quadrants' cannot be said to ultimately define the reality of this equation. Since 90 degrees is always approaching itself, it can have virtually any
value, from negative infinity to positive infinity. Therefore, circles can be defined according to virtually any point, graphically, in 2-dimensional
space. In 3-dimensional space, these can be represented by 'balls.'
We can, using this methodology, define the first three dimensions, using the model of angles bisected by lines. The 1st dimension has no line,
therefore 360 degree angle. The 2nd dimension has 2 180 degree angles, defined by the end points of 1 line. The previously define equation can
therefore be demonstrated to define the third dimension, using a standard infinitely-close-to-perfect 2-dimensional graph.
The x-axis is defined by y approaching 0
The y-axis is defined by x approaching 0
3-Dimensional reality is defined by a perfect 360 degree circle on a 2-dimensional graph
The x-axis defines space, the y-axis time. Therefore, any perfect circle defines the 3rd dimension. Through observing the 3rd dimension as a 'ball,'
equivalent to 'shells' in quantum theory, we can see our reality from a 4th dimensional perspective. From this perspective, 3-D reality can be seen as
the infinite repetition of a certain pattern. That pattern is the 4th dimension.
The implication is that we can, in 3-Dimensional reality, understand the 'graphical' representation of 3-dimensional reality, from a 4th-dimensional
perspective. That would be defined by a perfect 3-dimensional 'ball' that is defined by being perfect in terms of 2 dimensional lines spreading out at
every possible angle(approaching infinity).
edit on 27-12-2012 by TheJourney because: (no reason given)
edit on 27-12-2012 by
TheJourney because: (no reason given)