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1. Why do youth/adults choose to play extremely violent video games, for sometimes hours every day, in the first place?
2. If there were no "score" or other reward system to keep track of kill count, would the game(s) be less appealing?
3. Are violent video games physically, mentally a healthy outlet for children, teenagers, young adults, or unhealthy? How?
Originally posted by minnow
thanks, fellas.
so just like any games, violent ones are fun, they enjoy it!
Originally posted by minnow
The concept of scoring some 100 points for every killing or some 1000 for jumbo/mass killings in a fantasy/make believe setting, and otherwise also passively seen in many violent movies, is very commonly accepted across our youth, our society, today.
There are studies that defend extreme video game violence, by showing that video games do not necessarily desensitize the player to real-life instances of these depictions or actions.
Soo..what do you guys think is about the author of the vid's proposals? How would you answer these fundamental issues at hand:
1. Why do youth/adults choose to play extremely violent video games, for sometimes hours every day, in the first place?
2. If there were no "score" or other reward system to keep track of kill count, would the game(s) be less appealing?
3. Are violent video games physically, mentally a healthy outlet for children, teenagers, young adults, or unhealthy? How?
I agree with the guy in the vid, that video games don't necessarily "desensitize" us to mass killings.
From the various studies out there, it seems they are not numbed but rather, more susceptible to being entertained by real-life instances afterall why would they go for the extreme games and extreme scored in the first place? In other words, what is the motivation for playing violent video games such as ones focused on shooter mass-killings??
For video games is it functionally for the virtual experience (of doing extreme, often reckless things one would ordinarily be killed in the process of, or imprisoned for life or disciplined by their militant employer) and possibly the illusion of activity? Yet in fact, the player would burn more calories sleeping, than fidgeting with a joystick for hours.
Or, is there no repercussion whatsoever, of routinely occupying one's brain not with a good book or good read on ats, but rather, drawing virtual rewards through virtual mass killing in violent video games?
(Pavlov's Children - Pavlov's experiments on children showed unconscious reinforcement (reward) conditioning)
www.dailymail.co.uk...
edit on 17-12-2012 by minnow because: (no reason given)
Originally posted by minnow
1. Why do youth/adults choose to play extremely violent video games, for sometimes hours every day, in the first place?
2. If there were no "score" or other reward system to keep track of kill count, would the game(s) be less appealing?
3. Are violent video games physically, mentally a healthy outlet for children, teenagers, young adults, or unhealthy? How?