Originally posted by minnow
The concept of scoring some 100 points for every killing or some 1000 for jumbo/mass killings in a fantasy/make believe setting, and otherwise also
passively seen in many violent movies, is very commonly accepted across our youth, our society, today.
There are studies that defend extreme video game violence, by showing that video games do not necessarily desensitize the player to real-life
instances of these depictions or actions.
Soo..what do you guys think is about the author of the vid's proposals? How would you answer these fundamental issues at hand:
1. Why do youth/adults choose to play extremely violent video games, for sometimes hours every day, in the first place?
2. If there were no "score" or other reward system to keep track of kill count, would the game(s) be less appealing?
3. Are violent video games physically, mentally a healthy outlet for children, teenagers, young adults, or unhealthy? How?
I agree with the guy in the vid, that video games don't necessarily "desensitize" us to mass killings.
From the various studies out there, it seems they are not numbed but rather, more susceptible to being entertained by real-life instances afterall why
would they go for the extreme games and extreme scored in the first place? In other words, what is the motivation for playing violent video games such
as ones focused on shooter mass-killings??
For video games is it functionally for the virtual experience (of doing extreme, often reckless things one would ordinarily be killed in the process
of, or imprisoned for life or disciplined by their militant employer) and possibly the illusion of activity? Yet in fact, the player would burn more
calories sleeping, than fidgeting with a joystick for hours.
Or, is there no repercussion whatsoever, of routinely occupying one's brain not with a good book or good read on ats, but rather, drawing virtual
rewards through virtual mass killing in violent video games?
(Pavlov's Children - Pavlov's experiments on children showed unconscious reinforcement (reward) conditioning)
edit on 17-12-2012 by minnow because: (no reason given)
1 - Show us sources for these 'studies' done. I have sources for studies done by American Universities which show that violence in the media and
videogames do not cause aggression in minors, and that minors who play violent games and commit crimes are from less stable backgrounds and homes.
In answer to your questions:
Have you ever played any of these "extreme" violence games? Do you know any?
They are bombarded with children, minors, some as young as 8 some have claimed, but I have played with an 11 year old before. Eleven years old,
playing a game with an 18+ rating. First port of call, is to not blame the child for playing, but blaming the parent for not caring what they stick
their kid in front of.
Most games have a reward system these days, mainly in the form of achievements or trophies. This isn't just for violent games, but for 99% of ALL
games. It's not a physical reward. It isn't redeemable in anyway.
Video games should be strictly monitored by parents of the child, discretion should be used. The ratings are on the box for a reason.
It has been said that videogames can be extremely beneficial for children and young people with dyslexia. I personally use video games as a winding
down mechanism. Not just "violent games" but all kinds of games.
I would much rather use a games console to take out any feelings of stress and aggression than to turn that into a real physical assault.
I read all the time. I exercise all the time. I have a four year old son, and I don't play violent games around him, and I don't let him play violent
games. He loves Sonic the Hedgehog and Super Mario Bros. He doesn't spend hours playing them, he's four years old...
Video games, and violent media is not to blame. Hundreds of millions of people play video games these days. Hundreds of millions of people listen to
anti-social music. Millions of people do both. I bet less than 1% of those people are likely to even develop the urge to go on a mass killing spree.
Why violent video games? Because people like to be shocked. People like to do something in a game, and think "OMFG I can't believe I did that. I can't
believe they put that in." I mean, this is coming from someone who can't play a Fable game without always actively taking the "good" path
There is a massive difference between seeing something as a portrayal of violence, and actual violence.
Reality is much more disturbing. KNOWING you're seeing a real dead person who once lived and breathed, who loved, who cried, who had a life, is much
more disturbing than seeing a prone bunch of pixels that looks like a person.
ETA: Title.... Monetize? How exactly?
edit on 17-12-2012 by Lulzaroonie because: (no reason given)