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Are Violent Video Games More Harmful than Violent TV Programs and Films?
There are at least three reasons to believe that violent video games might be even more harmful than violent TV programs and films.
•First, video game play is active whereas watching TV is passive. People learn better when they are actively involved. Suppose you wanted to learn how to fly an airplane. What would be the best method to use: read a book, watch a TV program, or use a video game flight simulator?
•Second, players of violent video games are more likely to identify with a violent character. If the game is a first person shooter, players have the same visual perspective as the killer. If the game is third person, the player controls the actions of the violent character from a more distant visual perspective. In a violent TV program, viewers might or might not identify with a violent character. People are more likely to behave aggressively themselves when they identify with a violent character (e.g., Konijn et al., 2007)
•Third, violent games directly reward violent behavior, such as by awarding points or by allowing players to advance to the next game level. In some games, players are rewarded through verbal praise, such as hearing the words "Nice shot!" after killing an enemy. It is well known that rewarding behavior increases its frequency. (Would you go to work tomorrow if your boss said you would no longer be paid?) In TV programs, reward is not directly tied to the viewer's behavior.
Originally posted by Rikku
i keep jumping on turtles whilst trying to save the princess.
i suppose you want to blame that on video games too.
Originally posted by ElOmen
Big gamer here, and I am very nice I wouldn't hurt a fly.
Does that mean that my mind is too powerful for the programming to have effect on?
Originally posted by ShotGunRum
I think games can have an effect on weak minded people.
The study in the United States showed an increased likelihood of getting into a fight at school or being identified by a teacher or peer as being physically aggressive five to six months later in the same school year. It focused on 364 children ages 9 to 12 in Minnesota and was first included in a 2007 book, "Violent Video Game Effects on Children and Adolescents." Japanese researchers studied more than 1,200 Japanese youths ages 12 to 18. In all three studies, researchers accounted for gender and previous aggressiveness. "We now have conclusive evidence that playing violent video games has harmful effects on children and adolescents," Anderson said.
Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted that their parents do not impose a time limit on the number of hours they are allowed to play video games. The study also showed that most parents are unaware of the content or the Entertainment Software Rating Board (ESRB) rating (see below) of the video games their children play.
Psychological research confirms that violent video games can increase children's aggression, but that parents moderate the negative effects.