posted on Dec, 8 2012 @ 03:37 AM
reply to post by pheonix358
Not to incredibly sensitive, but enough for most living areas. Properly calibrated with your audio equipment just below what you would generally
consider "half volume" in a residence it should be able to track the 5 voices in about 25 square feet, given there is not too much acoustic distortion
from objects in the room.
The voice data can be stored locally on any available storage device for diagnostics of game features only. It is against Microsofts certification
requirements for published games to store any personally identifiable information on a storage device which includes voice data and RGB pictures from
the kinect sensor.
However the voice data can and is encoded using the proprietary XSPENC packet format for transmission.
This is low quality but functional, same codec that is used for realtime headset communication (very low packet size, acceptable transmission
Now here is the fun part, XSPENC is heavily encrypted,... for game data only
Voice Data can never be encrpyted inside of the VDP portion of the XSPENC packet per MS's own requirements.
While the average joe isn't going to capture your traffic and reassemble your conversation without the 360 SDK to even know what the packets look like
and some serious chops to put them together without feeding them to an xbox for interpretation
It still means that the millions of Xbox LIVE users are chattering away in front of their Kinect sensors while everything is being sent unencrypted to
Microsoft who is now specializing in security systems with NYC as their first big contract.
ETA: so basically no voice data unless you are in the living room and have an active connection to Xbox LIVE
ETA: Kinect is actually the perfect blend of 1984 and The Brave New World,.. people are too entertained and stupid to know that they are being
edit on 8-12-2012 by JizzyMcButter because: simple answer, additional thought