Why the World's Not Ending Next Month (Another POV), page 1


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Topic started on 25-11-2012 @ 05:22 PM by Matriculated
OK, so this thread is going to be a doozy! There are some premises, which you can research yourself, that I will first outline.

1) Our universe exists as a simulation.

2) Because we have not yet detected any asteroids/comets/etc., I am assuming that we'll be in the clear in that dept., and won't be addressing such scenarios.

Now I will reconcile a few theories about the universe.

Big Bang Singularity/Big Crunch Reconciled

Think about what we're told about the big bang. That everything spawned from an infinitesimally small point, a singularity. We are asked to accept that there were no real preconditions/precursors to this point, without any regard to everything else we know about the nature of reality telling us that this does not sound possible. The reason that the big bang was possible, is because we exist within a simulation.

The next thing I want to explain is the fabric of space. The all-encompassing nothing. True space is more of a concept than something tangible. This is similar to the concept of zero (you can't have something of nothing). What is space really? It is simply the domain in which all tangible quarks exist. If two quarks were very close to one another, the domain of space would be small. Two distant quarks exist in "greater space" because the enclosing domain (space) is larger. The reason that the space appears to be expanding is simply because all that is tangible (the set of all quarks) continues to drift apart since the big bang. Space is really no different in our reality than it is to the empty world space within the video games we enjoy. Similarly in video games, every managed point always exists within some calculable enclosing domain (space).

How did this all start? For the programmers out there, basically like this:

for (quark q in quarks)
{
    q.setPosition(0.0, 0.0, 0.0);
}

Elegant, eh? Instant big-bang singularity. I think it's likely that an advanced simulation would loop (run this code again at the end of its life duration (in Planck time,
en.wikipedia.org... )) with code like that.

More on Matter

Matter cannot be created or destroyed during the runtime of the simulation. All quarks are able to be interacted with by the simulation (whether by the simulation directly, or indirectly through observers within the simulation), hence they are always tracked (loosely speaking). There is technically a limit on the size of our universe. Candidate sizes can be calculated based on things I will go into below (I'm not doing this right now though, it's not the primary point of the thread) using our world space precision (Planck lengths, en.wikipedia.org... ) and the native size of the hardware in which our simulation runs. Because matter cannot be destroyed during the runtime of our simulation, quarks/etc. would most likely rebound off of the "edge" of space if space were to have reached its maximum-possible size before the sim ends. This is one possible scenario, there are of course more possibilities, but this would be a simple possibility that would not muck with the integrity of everything away from the edges of the simulation space. An analogy for this is when bullets would bounce off the edges of the screen in 80s-era arcade games.

Accelerating Space Expansion Problem

There are still many mysteries involving why space appears to be expanding at an accelerating rate. There are many possible reasons, two of which I will quickly explain here.

1) Our local space exists similar to an innermost Matryoshka doll (nested doll): i.imgur.com... , and only a subset of all tangible matter is reset with each consecutive big bang, leaving outlying shells of matter far beyond our current happenings that are all pulling the innards out at an accelerating rate (accelerating as the innards move out and get closer to the outlying matter). If this were true, true space would encompass all of the matter in all remnant rings, but our local space (space observable by us, which would be a subset of true space) would appear to be expanding in an accelerating fashion.

2) Space wraps, much like bullets wrap in the old-school arcade game Asteroids, and matter on one side of space is actually pulling at matter on what appears to be the other side of space (hard to visualize, I know -- the exact shape of space is still a mystery), causing itself to expand at an accelerating rate.

The accelerating universe bit isn't crucial to this thread, but I wanted to address it lightly.

In the Matryoshka dolls scenario the big-bang code for the universe could be something more along the lines of (which would introduce some nice variation across iterations):

int a = (rand() % 4) + 1);
int b = (rand() % 4) + 1);
int c = (rand() % 4) + 1);
for (quark q in quarks)
{
    if ((a % b) == c)
    {
        q.setPosition(0.0, 0.0, 0.0);
    }
}

This would result in a new big bang with a varying subset of all matter for each consecutive big bang.

OK, So Why Isn't Our Local Universe (Subset of True Universe) Ending in 2012?

The nature of the simulation behind our universe is as follows:

1) Fixed time step (Planck time time step as linked above) for elegance/reasons related to relativity.

2) I believe the simulation creates a new big bang when an elapsed_time variable maxes out.

Let's determine the amount of time that has passed since the last big bang in Plank time units.

13.75ish billion years * 365.242 days in a year *
23.934 hours in a day * 60 mins/hr * 60 seconds/min *
(1.851851852 * 10^43) Planck time units/second =

(4.32 * 10^17) seconds since the big bang *
(1.851851852 * 10^43) Planck time units/second =

(8.01323 * 10^60) Planck time ticks since the most recent big bang. Depending on how you calculate this you might even get something similar * 10^62. The only relative part is the exponent, as the factor makes everything else negligible.

The point is that we are talking about something on the order of 10^60ish when talking about Planck time units since the big bang.

If the simulation were using a floating point value for the exponent (for the memory storing the elapsed Planck time units) and the exponent was represented by 192 bits (random example), we would have had a reset after 2^192 (efficient computers are binary, not base 10) Planck time units, best case. A 2^192 exponent for this value could only store an elapsed time on the order of 10^57.

You need around 200 bits for the exponent to get us where we are today (something * 10^60ish Planck time units in).

If we assuming that the hardware our universe simulation runs in is 256-bit native (native hardware sizes are always powers of two, so if we have already blown 192 bits in the exponent, the next size up would be 256 bits), then that leaves 56 bits left (256 - 56) to store either a larger exponent or a larger coefficient (the 8.01323 in 8.01323 * 10^17). Either of which mean our simulation has a lot longer to run before elapsed_time hits its max value.

Basically, the universe would either be around a very large multiple longer than it already has been, or countless ORDERS longer than it has been (longer than we can even fathom).
edit on 25-11-2012 by Matriculated because: (no reason given)



reply posted on 25-11-2012 @ 05:29 PM by metalholic
reply to post by Matriculated



If you think about what you said about the quarks drifting apart and space being the space between. Wouldn't you agree that is very similar to a negative and a positive.

Like a jumping a car off or tazeing someone. Space would then just be an electrical charge. or better put a brain wave between neurons.


reply posted on 25-11-2012 @ 06:30 PM by watchitburn
reply to post by Matriculated



Interesting, I like it.

I really have nothing further to add. It sounds as reasonable as anything else so far.


reply posted on 25-11-2012 @ 07:44 PM by chadderson
reply to post by Matriculated



All i know is all i was shown. I was shown how we are all connected, everyone and everything. The force that showed me was an ocean of rainbow water. If you know for a fact that we are all connected... wouldnt that change your perception of reality?

Programmer for sure. It is the one that writes the story of our lives. We are merely witnesses. Souls that are being molded through experience, moving to our next place for that period of time.
edit on 25-11-2012 by chadderson because: (no reason given)

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