posted on Oct, 9 2012 @ 06:18 PM
reply to post by Cassey222
Yes, procedural generation is the focus of certain developers; is definitely a very complex form of programming, but one that if it evolves enough
could be integrated into future gaming engines to up the immersion. However, procedural =/= better immersion. That particular screenshot is not very
flattering, artistically or realistically. It could be a good step towards something though.
If you want a good example of a procedural engine, check out "Infinity: The Quest for Earth". It's an on-going project started by a single
programmer; with procedurally generated galaxies, stars, planets and moons, asteroid belts, nebula etc. The content is completely seamless with no
load times; you can traverse across space, fly down to the surface of all different types of planets, including gas giants. The graphics are actually
quite good for being started years back, but I don't know exactly whether or not the engine will be finished. It's been a little while since seeing
any big updates.