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We made a world generator, called PlanetForge©, which creates full living planets. It does this by using a continent generation tool that assigns biomes based on a whole bunch of parameters, like sunlight based on slope and latitude, temperatures based on geography and weather patterns, as well as gravity, wind, glacier and water erosion systems. Next, we had to create a system to uniquely grow every tree, bush, flower and plant, from scratch, and let them continue to grow over time. Each of these grows based on soil typing, as well as other geographic considerations. What is really intriguing about this world generator is that since it uses many systems to generate a realistic planet, in the end no human has seen this new planet, and it is so big it will take many years to explore. This means that years after release of the game, there will still be unexplored portions of this planet, unseen by anyone, developer or player.
Originally posted by Awen24
...procedurally generated content is nice, but have you checked out other screenshots?
The rest of the game looks like it comes from 1995. Seriously.
It's a nice idea, but it still needs work.