It looks like you're using an Ad Blocker.

Please white-list or disable AboveTopSecret.com in your ad-blocking tool.

Thank you.

 

Some features of ATS will be disabled while you continue to use an ad-blocker.

 

Três Pontas UFO VIDEO. One of the BEST I've seen. Screen Shots included:

page: 2
7
<< 1   >>

log in

join
share:

posted on Sep, 3 2012 @ 12:38 PM
link   
reply to post by merka
 


Yea the music ... why do they add music?

And its a shame whoever was filming had shaking hands all the way through it... they could have auditioned to be in a 'Shakin Stevens' Music Video




posted on Sep, 3 2012 @ 12:53 PM
link   
reply to post by merka
 


I liked that aboriginal music and then thought what Portuguese that can't be right.



posted on Sep, 3 2012 @ 01:40 PM
link   
I can't really come up with an opinion with out it being totally uneducated. But I was wondering if there is anybody with optical knowledge who can explain the multiple image effect because not all shaky videos have it. Does it have to do with a low frames per second rate?



posted on Sep, 4 2012 @ 12:01 AM
link   
reply to post by Pinke
 


Thanks for the breakdown.
I work in the modeling/animation side of 3D. Thats why I assume frame by frame.
I'm not much on postproduction though, and all that ghosting/bluring your talking about would probably done in that, right? Like in After Effects maybe?
I dunno, all I know is I couldn't do it... at least not without making it look like a cartoon...



posted on Sep, 4 2012 @ 12:04 AM
link   
reply to post by TeslaandLyne
 


I dunno if the music is from the original video, or if it was added by whoever wrote the article.
But my friend who lives in Brazil forwarded it to me, so I trust it's from where it says is it.



posted on Sep, 4 2012 @ 12:07 AM
link   

Originally posted by merka

At first I was like "hmm, well... maybe. Possibly." and then when the obligatory UFO video music started I was more like "ah. But of course. Complete and utter fake".


Very true remember youtube video + music = fake.



posted on Sep, 4 2012 @ 01:04 AM
link   

Originally posted by Aninonymous
Thanks for the breakdown.
I work in the modeling/animation side of 3D. Thats why I assume frame by frame.
I'm not much on postproduction though, and all that ghosting/bluring your talking about would probably done in that, right? Like in After Effects maybe?
I dunno, all I know is I couldn't do it... at least not without making it look like a cartoon...


No probs.

There is multiple ways to produce such an effect both in compositing and in 3D apps. They are all procedural.

- A standard way to do it would be to enable motion blur in your composition and attach it to a virtual camera. You likely use virtual cameras in 3D but don't configure shutter speed etc ... unless you're doing animation. This would produce standard motion blur based on the movement of your camera which in this instance would be tracked to the sky.
- Time stretch or plugins like twixtor which effect temporal resolution (time/frame rate) if used some mix frames or use frame blending to interpolate (generate) frames. If done incorrectly it will create ghosting
- If compositions frame rates are set up incorrectly, some comp systems (like after effects and nuke) will try to interpolate frames to correct the problem. So for example mixing two plates/footages at 25 frames and 30 frames it will cause issues. 30 frames is the standard that after effects often imports images sequences
- For rack defocus style stuff you need a good method to introduce highlights the way they would function in a real camera. Many amateur artists will use gaussian blur or something similar with key frames applied to both plates or they will use the settings in their virtual camera. It rarely produces good results.

All of the above are what I would call 'prejunior' techniques. You have to be able to not make these mistakes/use these techniques prior to having an entry level position in visual effects and post production. Actually in this day and age, editors are meant to have the skills to do 2D tracking and many are expected to do the job that was previous of an online editor.

Hope it helps
edit on 4-9-2012 by Pinke because: (no reason given)



new topics

top topics



 
7
<< 1   >>

log in

join