This is going to explore some concepts which some may find offensive or disagreeable. I apologize, but I think it's a vantage point worth examining.
Please note: I am not suicidal and this is not a call for help. I don't recall a point in life where I was MORE aware of how much there was I wanted
to explore and experience. If one takes the time to understand what is being presented, you'll even see why "suicide" isn't really what it's about.
I create video games for a living. I've recently taken a break for a variety of reasons, but one of them is my frustration that I don't think the full
strength of our platform is being explored and miss the days where my skills were focused on interacting with another mind in interesting ways, not
placating or "entertaining" another mind.
Like most designers, I'm always exploring the various possibilities. One of the ones that will be available to us eventually is to immerse a person in
a game where they forget they are playing a game. I don't mean virtual reality where your senses can't tell the difference... I mean you "wake up" as
Guybrush Threepwood in an 8 bit 2D Monkey Island and you TRULY believe you are Guybrush, that the world as you see is real and the only one, and have
to figure out how to get out.
This is one of the holy grails... this is when the entertainment medium will reach a singularity of possibilities that are barely fathomable to most
of us. The sort of experiences we'll be able to make you "really" have safely with no threat to yourself will be infinite. Or at least near infinite
given the psychological issues.
Now where does this go? We all know the stories of heroism and despondency of human history. We've all wondered "what would I do if that had been
That's exactly what this stage of "video games" will provide, and you will be able to find out what it's like to die rescuing a baby from a fire. Or
to die to "save the planet". Or if you wish... to become so depressed you finally take your own life. YOU, the one "playing" the game will be safe...
as safe as watching a movie about someone who dies a hero or a loser except now you will truly understand what it was like to be them and NOT know you
were going to be ok.
Now imagine a game like World of Warcraft where the rules (contract) are simple:
- There are no rules inside the game except the limitations of the physical simulation.
- The only way to "win" and be allowed to stop playing is to CHOOSE to die.
- If you die but didn't CHOOSE to die, you start over from scratch.
- If you knowingly give away the secret to victory, you are killed and have to start over from scratch.
Consider what such a world would might look like and the sort of social systems that would develop as people believed their objective is to survive...
but the real goal is to choose how you will die? Will you die a war hero? Happily after a long life? Alone overdosing? You'd then be left to "judge"
your own performance in the game and decide if you wanted to try again, or you were satisfied and wanted to go play something less difficult and
Consider how those who came to tell the truth would be treated by "those in power maintaining the game"... and how their words would be manipulated to
distract from the truth?
Wouldn't the game system be designed to *constantly* give people as many options for dying as possible? To be designed to constantly erode anything
that can survive, incite conflict, separation, and violence, create detachment and depression, etc. Then we each get to look at the examples around us
and choose for ourself what we're going to do.
I don't think that's the point of THIS "game" we're all running around in, but there are a lot of aspects to where we find ourselves that gives me
some reason to reflect on some of the less logical things our society continues to perpetuate, as well as some of the "positive" methods put out there
for escaping the loop vs the "negative" methods. All exits are educational... but only those voluntarily and intelligently chosen are fully
This will sound cliche... but similar to Neo and Obi-Wan when they "put down their sword" and allowed their enemy to "strike them down". But it was
only worthwhile in that moment.
Personally: I think it's possible this universe's "game" is to come up with and define your own way out. The only catch is you have to believe in it
absolutely regardless of what others say. That possibility is also able to explain a lot of the conflicts and information available to us.
edit on 2012/7/10 by ErgoTheConfusion because: (no reason given)