Lets cut right to the chase; I'm creating this thread because I got into a one sided debate with someone with no proof who is 110% sure that what
he/she is saying is correct. I decided to take a little action.
This is all about gaming - Xbox, PS3, Gears of War, Call of Duty, Halo Wars, and everything else gaming wise.
He's/She's saying : HDTV's input lag reduces gaming performance. (Reaction time, control, delays, which can tie into skill)
I'm saying : HDTV's input lag have nothing to do with how fast you are & don't determine how good you are on a video game.
For those who don't know what display lag is :
Display lag is a phenomenon associated with some types of LCD displays, and nearly all types of HDTVs, that refers to latency, or lag measured by
the difference between the time a signal input enter a display and the time it takes for that input to be shown on the display. This lag time has been
measured as high as 68ms, or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time.
Latency is a measure of time delay experienced in a system, the precise definition of which depends on the system and the time being measured.
Latencies may have different meaning in different contexts.
Or my favorite, lag :
Lag is a common word meaning to fail to keep up or to fall behind. In real-time applications, the term is used when the application fails to
respond in a timely fashion to inputs. The most common use regards online gaming when the game doesn't respond in sync with the player's
controls, usually due to a slow internet connection, server latency or overworked hardware.
Lag is also often used in reference to video games to describe to the delay (or latency) between an action by a player and the reaction of the
In distributed applications (such as MMORPGs), lag is often caused by communication latency, which is the time taken for a sent packet of data to be
received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network
equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is
determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed
of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic.
The term lag is often also used as a synonym for communication latency. This can be misleading because there can be other causes for the
A simple google search will give you all of these in a heartbeat.
Now that you understand those, heres what I have to say :
Anyone can obviously see where he/she is coming from. If your holding a controller, and you a press a button, the time it takes for your screen to
take action depending on what you pressed is display lag.
Every TV you will ever buy in your life will have display lag. Nothing is fast as lighting remember, its a universal law. ;D
Click this link for human reaction time dealing with input lag.
Before your eyes shift anywhere on that link, pay attention to the headline above the results.
"Average reaction time by gender". This means that certain people are slower and faster.
To get to the main point, input lag does not cause your skill level to decrease. It does not cause you to do bad in a video game. Now the catch is
this : Certain people have a certain tolerance to input lag. Certain peoples reactions are so fast that depending on a number of factors including the
game, connection, latency & other things, it may not mean anything at all.
You may even get so used to a input lag, that you play like you don't even have it.
So in conclusion, its entirely dependent on the person, and many other factors.
edit on 11-6-2012 by Vandettas because: (no reason given)