posted on May, 26 2012 @ 02:18 PM
So, as somebody who was more excited for this game to release than any other game in memory I have finally hit the 80 hour played mark and I have made
the decision to uninstall and shelve it. I will tell you why and as I am a very average person who loves video games, I speak from an unbiased
perspective as I am not a Blizzard fan boy nor do I hate Blizzard for World of Warcraft or any other reason. I am also not a victim of my own
unrealistic expectations so with that said, here are the problems.
1.) The game is far too short and by that I mean that it took me playing only 12 hours to make it through the entire game on normal difficulty. I
explored every area and uncovered every map and wen't into every dungeon and did all the random events and it still only took 12 hours, that's not
long enough for a $60.00 game.
Obviously, the game isn't "over" when you finish the normal difficulty, in fact, from there you move to nightmare difficulty, then hell, then
inferno. The problem is that the story does not change, the locations do not change and the scenery does not change so basically, your just playing
through the same exact content you just finished playing through.
For a game in development for over 4 years from one of the biggest gaming companies on the planet and with the estimated budget, this doesn't cut it
for me, it should have been much, much longer with much, much more actual content, original content. Skyrim had a budget comparable to Diablo 3 so I
am left asking myself where in heck did all that money go?
2.) The graphics are dated, while they do a good job setting the mood and the game does boast an excellent physics system that makes it very fun to
kill monsters the graphics are "hazy" and it is difficult to see any detail of armor on your character which for a game all about obtaining items is
kind of crappy. These graphics were on par with stuff from about 5 years ago and I do not know why they couldn't have been a little more crisp. I'll
leave out the "WoWesc" art style because that's personal preference, some will like it, some wont.
3.) Itemization is a total and complete mess and how they could of got it this wrong is completely beyond me. In every act I was in past level 20 I
would get items dropping that were 4-10 levels below the content I was doing, I assumed it would get better as I wen't along but I assumed wrong. I
expected I could gear up for act II of hell by farming act I, wrong, I could gear up great for act IV of nightmare in act I of hell, this is wrong on
so many levels and forces you to hit the AH to progress if you don't want to spend the next year of your life in one act.
While the affixes on items are ok they are far from cool, great, inspiring, awesome, this is a problem in and of itself but what it really gets down
to is that by the time you get to inferno the only viable stats are stamina and your main stat, anything else and you get 1 shotted, not fun as it
allows for no variance in gear. They have dumbed it down to STR, INT, DEX, VIT bleh.
Remember legendary items in D2 that were Godly? IE: Windforce. Well good, I hope you have a vivid memory because you won't be seeing anything like
those in D3 in fact by a large margin the legendary's that drop are out-shined by blues of the same level and even some whites. This is unacceptable
but Blizzard says, working as intended........... Hmmmmm
After your first run through where you guaranteed rare drops on bosses on nightmare and up, bosses drop complete crap, forget about any rares unless
you have 400+ magic find and instead you are forced to farm champion packs of mobs who have randomized affixes that rolls the kind of damage they do.
Starting in act II of hell and beyond, GL with that.
3.) The difficulty of the game is nothing more than ramping up damage output and MOB health, at no point through the game is there any change of
mechanics with the bosses or MOBs, only more damage output and more health, this in my opinion is not fun, at all. Normal is too easy and Inferno is
just stupid and it's stupid because it's not actually hard, it's cheese hard, a regular mob can hit for 30k+ damage per shot, not too mention the
champion packs that if you want to kill with most any affix involves you running around in a circle for 20 minutes waiting for a couple skill
cooldowns, pop them then continue running or chain dying while you wittle them down, those are your only two options.
4.) Lack of builds is obvious end game because although there are a ton of combinations to be chosen if you wan't to kill anything in inferno you
have 1 viable build for your class, maybe.... Maybe 2 nothing else or you will get rolled over and over again, this is not fun, it just is not.
When a viable build is found by any class and they have success in inferno, Blizzard has and will continue to stealth nerf those abilities without
saying a word, they have done it to wizards and monks so far and soon barbarians. No notice, no posts just nerfs. Not all of these have been exploits,
just skills that players will spec into with gear that enhances it but nerf bat anyway.
5.) Online only play. I don't even know where to start here, it is necessary because of the real money auction house to curb cheating but the ironic
thing is that the real money auction house is the whole problem with the game and that is because Blizzard built the whole game around people buying
from it so they could make money as they take 15% of every transaction and charge a $1 dollar listing fee for every item. Almost every single problem
with the game from item drops to nerfs is a direct result of the RMAH and that is a very serious problem and one I just can't get past.
I have loads of other stuff but I think you all get the point. Oh well, back to Diablo 3 and maybe check out Torchlight II when it comes out!!!