posted on May, 21 2012 @ 11:38 AM
Lvl 42 Monk Act II Nightmare:
I am really impressed and having a great time playing. They found a way to make replaying the same story line enjoyable by changing the difficulty and
adding on the complexity of play style with new items etc.
Initially I too was upset about not being able to distribute skill points etc, I thought it made my character less customizable etc. HOWEVER as I have
played I have changed my mind. The on the fly ability to change your skills and runes is amazing...it adds so much depth to each encounter/act etc by
allowing you to insta-respec to suit your current situation. There are an unlimited amount of combinations between all skills and runes that I haven't
even touched the surface of yet.
This I personally think is WIN...because instead of maximizing one stat and having one best playstyle and one best type of gear...there is none...they
have enhanced situational play and taken "farming" out of the equation because there is no "one ring"...at least so far as I can tell...
For example after nightmare resistance gear will become invaluable, which means you will end up sacrificing other stats to gain survivability. Each
resistance is individual so you will constantly have to change your resistance gear setup because the champs/rare mobs are random...you will never
constantly be dealing with the same situations, and this is what eliminates the cookie cutter builds/gear setup and THIS is what is ultimately going
to keep people from peak gaming and dying out of boredom...ala farming...
The story line was pretty decent too, the length of it although it could have been a bit longer wasn't too bad and has a lot of replay ability.
My one and only major gripe is that bilzz made it mandatory online play...which is just ridiculous, I understand their justifications but there were
ways to accommodate both online and offline play so those with bad connections or no connection could/would still be able to enjoy the game the spent
money on. Release day logg on crisis is a perfect example of why online only is/was/will forever be a horrible idea.
Even predominantly online games know better than to make 100% of their content online only...COD for example is predominantly online only....99% of
the game and replay ability is online, however they at least give you zombies or spec ops and a shabby single player to pass the time if their servers
go offline or someone in your neighborhood wrecks into a teliphone pole...
other than that I really enjoy playing D3, just somewhat uncomfortable the entire game is at the whim of an internet connection.
edit on 21-5-2012 by Sly1one because: (no reason given)