posted on May, 13 2012 @ 08:36 PM
He's putting a few carts before their respective horses.
First - we need a viable "black/void-dock" ship yard. All one needs to do is look at the construction of the International Space Station to see how
... lacking... we are in our abilities to construct things in space.
We may have what it takes to build something that looks -like- the Enterprise... but getting it into orbit and putting it together is a completely
Further, many elements of the Enterprise design make little sense from a structural standpoint. Current structures are designed to be more homogenous
with organic blending to improve strength and aerodynamic properties (would be somewhat beneficial even to celestial craft due to the influence of
various particle winds and the potential of upper atmospheric maneuvers). I would expect our first space craft designs to look closer to something
akin to the Covenant in the Halo universe (or Mon Calamari designs from Star wars).
The best drive system we have right now is VASMIR. Ion should be passed all together. It's just not a realistic propulsion system for a manned ship
- much less a manned ship you want to be performing dynamic missions. Ion works great when you can plot an efficient set of vectors and let the
engine burn for maximum efficiency... but they are not good for "squirrel!" moments - which is what a Research/Discovery ship is going to be
doing... a lot of "squirrel!" followed by pursuit of said squirrel.
I think the better idea would be to start getting this consortium together to start laying the ground-work for practical surface-to-orbit
infrastructure along with integrated orbital manufacturing processes (to minimize what must be carried up there).
Then we can start talking about building ships - whatever they may look like (hell, make an Executor Class SSD for all I care... it's just that if
you build it in the middle of Death Valley... you're going to look at it, look up at the space it should be in, and go "#!"