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“1980’s Cassette tape playing computer loading sounds/images” codes for 2012

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posted on May, 10 2012 @ 05:20 AM
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“1980’s Cassette tape playing computer loading sounds/images”
A generation now embedded with hypnotic time release codes for 2012 .
(ZX Spectrum, Commodore, Amstrad remember?)


Hello and welcome to my theory called “Project Spectrum” my first personal computer was a zx spectrum 48k at the time amazing and very popular, hours where spent enjoying basic games with limited graphics, but most memorable was feeding cassette tapes into a player and waiting for the games to load up , remember ? Yes you’d never forget would you ! Firstly the psychedelic colored lines in the border , then a continuous screeching noise what did it all mean ? just the tape thing loading , well I believe there maybe might of more than a game being installed on your pc.
How about your brain !
At the time these types of computers were as common as the Xbox / play station’s are today.
Firstly lets look at a visual reminder :



www.youtube.com...


Now an explanation of what it actually is:

Tape loading software.
Most Spectrum software was originally distributed on audio cassette tapes. The software was encoded on tape as a sequence of pulses that may sound similar to the sounds of a modern day modem. Since ZX Spectrum had only a rudimentary tape interface, data was recorded using an unusually simple and very reliable modulation, similar to pulse-width modulation but without a constant clock rate. Pulses of different widths (durations) represent 0s and 1s. A "zero" is represented by a ~244 μs pulse followed by a gap of the same duration (855 clock ticks each at 3.5 MHz) for a total ~489 μs;[11] "one" is twice as long, totaling ~977 μs. This allows for 1023 "ones" or 2047 "zeros" to be recorded per second. Assuming an even proportion of each, the resulting average speed was ~1365 bit/s. Higher speeds were possible using custom machine code loaders instead of the ROM routines.
Naturally, a standard 48K program would take about 5 minutes to load: 49152 bytes × 8 = 393216 bits; 393216 bits / 1350 baud ≈ 300 seconds = 5 minutes. In reality, however, a 48K program usually took between 3–4 minutes to load (because of different number of 0s and 1s encoded using pulse-width modulation), and 128K programs could take 12 or more minutes to load. Experienced users could often tell the type of a file, e.g. machine code, BASIC program, or screen image, from the way it sounded on the tape.
During loading and saving processes, the border usually flashes with cyan/red stripes for the pilot signal and yellow/blue stripes for the header and data blocks. Headers had a short file size of about 15 bytes and are generally presented with a message such as "Program: ", "Bytes: " and "Character array: ". Each message displays information and details about the file type. The "Program" message is used for BASIC programs. "Bytes" refers to a program written in machine code (binary file) or the screen display (LOAD"" SCREEN$, LOAD"" CODE 16384,6912). "Character array" refers to an ASCII-encoded file. Pilot signals are usually represented with a thick stripe size; on header and data blocks, the stripes are thinner (depending the baud rate). However, it's possible to alter the border colors by modifying the parameters of many custom loaders and making the border flashing with multicolored stripes to obtain a fancy border effect during the loading process. The striped border effects can also be found on games written for other 8-bit computers such as the Amstrad CPC 464/664/6128 and the Commodore C64/128.
The Spectrum was intended to work with almost any cassette tape player, and despite differences in audio reproduction fidelity, the software loading process was quite reliable; however all Spectrum users knew and dreaded the "R Tape loading error, 0:1" message. One common cause was the use of a cassette copy from a tape recorder with a different head alignment to the one being used. This could sometimes be fixed by pressing on the top of the player during loading, or wedging the cassette with pieces of folded paper, to physically shift the tape into the required alignment. A more reliable solution was to realign the head, which was easily accessible on a number of tape players, with a small (jeweler’s) screwdriver.
Typical settings for loading were ¾ volume, 100% treble, 0% bass. Audio filters like loudness and Dolby Noise Reduction had to be disabled, and it was not recommended to use a Hi-Fi player to load programs. There were some tape recorders built specially for digital use, such as the Timex Computer 2010 Tape Recorder. The ZX Spectrum Plus 2 and 2A models are fashioned after an Amstrad CPC 464 and feature a built-in tape "datacorder".
Complex loaders with unusual speeds or encoding were the basis of the ZX Spectrum copy protection schemes, although other methods were used including asking for a particular word from the documentation included with the game — often a novella — or the notorious Lenslok system. This had a set of plastic prisms in a fold-out red plastic holder: the idea was that a scrambled word would appear on the screen, which could only be read by holding the prisms at a fixed distance from the screen courtesy of the plastic holder. This relied rather too much on everyone using the same size television, and Lenslok became a running joke with Spectrum users.
One very interesting kind of software was copiers. Most were copyright infringement oriented, and their function was only tape duplication, but when Sinclair Research launched the ZX Microdrive, copiers were developed to copy programs from audio tape to microdrive tapes, and later on diskettes. Best known were the Lerm suite produced by Lerm Software and Trans Express by Romantic Robot. As the protections became more complex (e.g. Speedlock) it was almost impossible to use copiers to copy tapes, and the loaders had to be cracked by hand, to produce unprotected versions. Special hardware, like the Romantic Robot's Multiface which was able to dump a copy of the ZX Spectrum RAM to disk/tape at the press of a button, was developed, entirely circumventing the copy protection systems. "Snapshots" generated by these black boxes would later become the original file type recognised by emulators - .SNA - although these memory dumps have been generally replaced by more complex files, incorporating original loading features and multi-level options.

Could the above be similar to Binaural beats ?
Info about Binaural beats at Wiki here en.wikipedia.org...
Also interesting info about B-beats :There have been a number of claims regarding binaural beats, among them that they may simulate the effect of recreational drugs, help people memorize and learn, stop smoking, help dieting, tackle erectile dysfunction and improve athletic performance.
Scientific research into binaural beats is very limited. No conclusive studies have been released to support the wilder claims listed above. However, one uncontrolled pilot study[15] of 8 individuals indicates that binaural beats may have a relaxing effect. In absence of positive evidence for a specific effect, however, claimed effects may be attributed to the power of suggestion.
In a blind study of binaural beats' effects on meditation, 7Hz frequencies were found to enhance meditative focus while 15Hz frequencies harmed it.



At the time I remember these loading sounds where also broadcasted via certain radio stations giving the listener’s free games ( mmm interesting !)

So lets take a step back , we’d sit there firstly slowly being inducted into a trance-like condition via crazy lines and colors then when our subconscious is primed the highly suggestive subliminal audio codes would be recorded into our unconscious mind ,
More info :www.healtone.com...

Why ?
Well lets look at the 80’s era , at about that time we get an idea that world governments where highly active in bunker building on a big scale maybe using the cloak of the cold war to justify them , NASA new about planet X (In 1983, the IRAS satellite spotted something unexplained the story was published in news articles) ,
If anything major was going to happen in 2012 and they knew about this ? then maybe without telling the populations about it and also rather than causing total panic?
They knew back then that there children of there time would be the leaders of tomorrow , and will be the ones who would make the main decisions in rebuilding the future for the human race after a apocalypse ,
The hidden survival codes are hidden deep within the human subconscious of today’s adult world waiting for the media to press the enter key on the keypad .
2012 is here will “Project Spectrum” become reality ?







edit on 10-5-2012 by thenthinkagain because: (no reason given)

edit on 10-5-2012 by thenthinkagain because: (no reason given)




posted on May, 10 2012 @ 05:52 AM
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holy crap!!!!!!! i read the intro but i gotta go for some ##snip## now. i'll read the rest in a bit but WOAH! there was nothing else to do while it was loading so you just sat there and took it in! i'm worried i've been programmed!!!!!!
edit on Fri May 11 2012 by DontTreadOnMe because: (no reason given)



posted on May, 10 2012 @ 05:54 AM
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Its amazing how fast computers developed.

Do you have any decoded messages or is this just an idea?



posted on May, 10 2012 @ 06:45 AM
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i remember that thing, the very first "video game" i ever owned, i also remember that if the tape wasn't plugged in correctly you would have to do the whole process from the beggining! it seemed to take forever to load those games up. i remember despising the loading portion of the zx spectrum, it was totally annoying, i remember being more addicted to the games. it was all good and well until sega showed with their 'instant' master system.
those loading screens were very unusual i seem to remember. i'm gonna look a little deeper, although i don't remember any games being broadcast over the radio.
edit on 10/5/2012 by josephamccoy because: to finish a sentance!


i'd just like to add that i also think that videogames today have far more influence than any videogame at anypoint in history (especially the ones that are set in the near future, MW3 an BF3), these videogames have more influence than you can imagine
edit on 10/5/2012 by josephamccoy because: add last paragraph



posted on May, 10 2012 @ 08:17 AM
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Great topic for a thread.
I remember these flashing borders and squark of the data being loaded.
When I first saw it i was mesmerized and found the whole concept of sound being data fascinating.
I think bugaboo the flea was my favorite on the spectrum 48, I played it so often I learn to recognize the end of the data so I knew that i would be playing in a few seconds.
with the arrival of the Commodore vic20 and the amstrad 464 games got bigger!
I still have my commodore plus4 and my commodore 16 in the loft!

Its conceivable in my opinion that hidden and Subliminal messages were involved a lot in the early days of gaming.

When I get a chance, it will be in the next month when I clear my loft I will list the titles I still have and upload recordings if required.



posted on May, 10 2012 @ 08:32 AM
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first, binaural beats cause your brain to synchronize with certain frequency being a difference in delay of both (stereo) channels. zx spectrum recordings were all mono and that computer didn't even have stereo jack socket.

second, all those recordings were just what they were - audio representation of binary data, no tricks there. disassemble any zx spectrum code responsible for loading data from tapes and you'll see it's impossible to have any subliminal messages encoded there - in such case those data would have to contain random trash from software's standpoint - that is, you cannot have same data having some subliminal crap and being valid game code/data at the same time.

third, as you've said (or should i say: copy-pasted), zeros and ones were encoded using 2 frequencies. do some basic math and you'll see those have absolutely nothing to do with binaural beats or any stuff like that.

i had zx spectrum, i was disassembling games, i was disassembling (and modifying) tape loaders, i've even coded one myself (several times faster than original, running at 20kHz - those recordings couldn't survive too long on regular tapes). did you?

think again. or should i say: think at all.



posted on May, 10 2012 @ 09:10 AM
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reply to post by jedi_hamster
 


I didn't say there were subliminal effects in the loading screens read my post again.
"Its conceivable in my opinion that hidden and Subliminal messages were involved a lot in the early days of gaming"

then read www.abovetopsecret.com...




think again. or should i say: think at all.

^^^ whats this about?



posted on May, 10 2012 @ 10:59 AM
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reply to post by jedi_hamster
 


Vent much?

I thought the OP was interesting, thanks for the info. Reminds me of Phreaking



posted on May, 10 2012 @ 11:44 AM
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Markive: i was replying to the OP.

emaildogs: the OP is just pure BS. of course, if you choose to ignore the facts and instead dive into some sick theory without a single proof (because no matter how hard you'll try to bend the facts, you won't find any), it may get interesting... but only to those seeing a conspiracy in a fact that cat falls on four legs.



posted on May, 10 2012 @ 01:40 PM
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Heheh, reminds me of my first computer, the VIC-20.

I had programs that I saved on tape, and my uncle also gave us other tapes loaded with games.
I remember putting them in a stereo and driving my parents insane with the strange audio output.
Ah good old times.

Thanks OP. I feel nostalgic now.



posted on May, 10 2012 @ 02:09 PM
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reply to post by verschickter
 


Hi ! I have not decoded any of the data into messages it is just an idea . I have no real scientific audio or medical knowledge surrounding e.l.f , e.m.f , Only a basic interest and research in this type of area , as stated by other members who replied to this post it is an interesting idea and giving that the huge influences of today’s console games on our children .Who's to say that as agreed by all a very strange process of loading games was present at the time of the 1980's . If any member of ATS has an Audio engineering background and would like to contribute to my ideas please do so.
Thank you for reading my post .
edit on 10-5-2012 by thenthinkagain because: (no reason given)



posted on May, 10 2012 @ 02:24 PM
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Originally posted by jedi_hamster
Markive: i was replying to the OP.

emaildogs: the OP is just pure BS. of course, if you choose to ignore the facts and instead dive into some sick theory without a single proof (because no matter how hard you'll try to bend the facts, you won't find any), it may get interesting... but only to those seeing a conspiracy in a fact that cat falls on four legs.


A jedi on the Darkside maybe ? . lol
edit on 10-5-2012 by thenthinkagain because: (no reason given)



posted on May, 10 2012 @ 02:48 PM
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I also remember putting the Vic 20 and C64 games in the ghetto blasters and tape players and listening to the screech. I had to try it and hear what it would do. (like a lot of other things)
Memories.

If you have a cat(s), play that YouTube vid and watch their ears.



posted on May, 11 2012 @ 09:03 PM
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Atari computers had tapes too. Not much of a screech though...

READYLOAD "*.*"

Hit the return/enter key... Then...

PPpppbbbbbbbbbbbbbbbbbbbbttttt... Blip blip blip... Ppppppppppppppbbbbttt... Blip blip blip blip Pppbbbbbbbttt...
Etc etc...



Not sure if it programmed me for much more than that watching a blue screen while hearing one prolonged raspberry noise might lead to a game of Montezuma's Revenge or some such. (I suppose that could be loosly contrived to be a link to the Maya which may or may not have something to do with 2012.)



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