posted on May, 2 2012 @ 03:50 PM
I'd like to expand the topic a little bit and challenge the idea that the endings are deep.
Mass Effect 1-2 was driven by the idea that you as a player have a freedom of choice : To accept or deny anything that crossed your path. (I don't
believe it did a great job at it, but it was decent enough to make it work)
When Mass Effect 3 did it's ending, you weren't allowed to challenge the proposal that the 'God child' brought forth. In fact, he narrowed your
choices down to three things. ALL of which fail to conclude any character relationships you had, and ultimately destroyed the whole purpose of the
fight: diversity creates balance.
The ending sequence didn't even touch those concepts. Instead it pulled a deus ex machina and forced the player to make a choice on the behalf of a
new character that was never even suggested in the previous titles. NONE of the options allow you to do it the other way.
So my question is: How is the ending deep if doesn't even drive or expand the plot in a beneficial manner?
edit on 2-5-2012 by GambitVII
because: (no reason given)