DISCLAIMER: If you want to continue with this debate must READ every word I say. It seems you are stopping at a few key points then quickly pressed
the reply button without understanding why I made my statements."
For starters, I'll make it clear that Mass Effect as a whole is good enough to stand on its own despite it's flaws. However, ME as it is will not
stand the test of time and has continued to deviate from it's original vision and fails to take a direction that goes above satisfactory standards.
It's a franchise that will lose value as more games are created. Unlike classic titles which even til today are considered to be irreplaceable. It's
value can also be easily lost by playing alternative titles that accomplish the original fundamental goal of the franchise.
So if you think my problem lies with the indoctrination theory itself, please reread my bolded statements from previous responses.
impressive theory from the fans but it's poorly executed from the developers side IF it was intentional. Now of it's no longer the case, and whether
it IS or ISN'T the case was never my concern
. My concern is what Bioware did given the amount of time and money they had. And as far as I
see, they took the 'phat' opportunity to take the easy way out, get more $, and miss the opportunity to make a masterpiece.
Lets talk about substance.
In comparison to other titles with a similar design purpose (Baldeurs Gate 2, 999), the whole series is pale in comparison in terms of substance.
If we put into perspective the value of the characters as well as the lore, Mass Effect just doesn't do much at all if your looking into it's
You build up characters who end up being expendable anyways, and ultimately regardless of who you build up the fundamental scenarios end up being the
Let's put it this way. If you befriend a person, build a relationship, part ways, then afterwards evaluate your life and figure out nothing has really
changed, then that person was not that influential. Not that he/she was a bad person, but if life hasn't changed then what's that persons worth
besides 'our time was great'?
As great as some of the characters are, there's virtually little to no value to your journey besides being there if their presence doesn't drive the
whole story. In fact: the non playable characters like Anderson and Joker play a MUCH bigger role, and at least Joker saves the ship and always pulls
Furthermore, many of the things that manipulate the 'experience' come from scenarios where your direct intervention allows a little bit of a branch
off. But what about some of your small choices, or the things you didn't even notice you did? Recall a time when you forgot your keys to the house or
you forgot a calculator for a math test. Or even a time when you took the wrong route, ran into a traffic jam, then became late for a date you really
meant to be on time for. Those have a large impact as to what can happen in life, yet all of it was a result of subtle occurrence. None of which ME
takes advantage of.
All of which games that have a lower budget and were made without any guarantee of success do a much better job at.
9 people 9 doors 9 hours is a game (or rather visual novel) that's a great example. Because not only does the game deviate into 9 routes which all
branch off into wildly different scenarios, but each ending contributes to the 'final ending' despite being separate and seemingly unrelated. it's to
the point you HAVE to go through the worst case scenario to be able to access the final ending. And many of the deviations are caused by your SUBTLE
actions, not your direct responses. (Direct response as in lets do this, lets kill that kind of thing)
Further more, each character DRIVES the story, and their backgrounds as well as the history that revolves your situation plays an active part
in the world you have been thrown into.
This is just ONE example of many btw.
Here's my question: with all the $ and guarantee success that they have, WHY couldn't they have done at least half of that?
Were seeing this a lot in modern day games, where they continue to do less to make more $ and still manage to win hearts & souls because of their
There's a whole lot of Hollywood cinematic and atmospheric masking that it really makes the experience seem new and exciting despite whats actually
In the end, there's not much substance. There's A LOT of DETAIL,
i know because I've spent some time with some of the books and history of ME.
BUT they don't play a role in YOUR experience as Shepherd. It's like ancient history, sure it did something to get us where we are, but it's out of
sight out of mind because it does little to what our concerns are today. In the same manner, those details that make up the lore don't influence
your actions in the ME games, which is a waste of potential and could of been used to create a definitive franchise that will stand the test of time.
Mass Effect as is will be swept under the rug unless they make more content. Last time I checked, REAL Classics didn't need new games or
edit on 8-5-2012 by GambitVII because: (no reason given)