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One theory is that a game would be tied to an Xbox Live account so that only the original buyer could play it. But as the gaming site points out, that type of restriction could be beaten by Xbox owners who simply keep their consoles offline.
However it is accomplished, such a move would bring smiles to game publishers losing sales over used games being bought and sold at stores such as GameStop.
Call of Duty: Black Ops (12 million)
Halo 3 (8.1 million)
Call of Duty: Modern Warfare 2 (7.481 million approximately; 6.471 million in US, 87,374 in Japan,[verification needed] at least 1 million in UK)
Gears of War (5 million, may include PC version)
Gears of War 2 (5 million)
Halo: Reach (5 million worldwide)
Grand Theft Auto IV (4.356 million approximately: 3.29 million in US, at least 1 million in UK, 59,893 and 6,210 Platinum in Japan)
Call of Duty 4: Modern Warfare (4.226 million approximately: 3.04 million in US, 78,000 in Canada, 54,742 and 53,722 Platinum Collection/The Best in Japan, at least 1 million in UK)
Fable II (3.5 million approx. worldwide)
Originally posted by sarra1833
Besides, how could they tell if a game was pre-owned anyway? Are they going to use some kind of scanner when you buy the original game that's tied to both your genetics and your own xbox? If so, that on its own is very very scary.
Originally posted by Phantom28804
reply to post by GonzoSinister
While I can see gaming going fully digital like that I don't think that is the only option and it has it's own issues as well. Steam for example. I own numerous games through Steam and one of the problems that I frequently run into is that if your internet dies, gets cut off, or you move etc. You are basically SOL on all the game until you get your internet back. Sure yea you can access some of the games in offline mode. That is if you haven't closed steam or shut down your computer since you lost your internet. I recently found out when I moved that if you don't have Steam up then you can't open Steam in offline mode and I for one have had trouble putting Steam into offline mode.
However, I don't think it will be that advanced. My guess is they will embed a serial number in the disk data that will bind to your Microsoft Live account and once its bound you won't be able to use it again. A good example of this iis World of Warcraft and the new Star Wars. Once its been used you can't use the code again.