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US Navy to start using metal storm

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posted on Oct, 8 2004 @ 12:32 AM
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Metal Storm at 12 low on the Australian Stock Market. I'm buying up now before the contracts are signed.



posted on Oct, 11 2004 @ 02:09 PM
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Originally posted by SmokeyTheBear
the US navy already uses some some like gatling gun that shoot some 6000 round a minute to stop incoming missles.

yes, the difference is though that metal storm vitually launches a wall or sheet of ammunition, the original designer was driven to this concept after learning of his fathers experiences during Kamikazi attacks on ships & just how ineffective large volumnes of fire from conventional MG's shooting in straight or near straight lines can be.
With any conventional system you need lead time in tracking & turrets,operators & systems than can track fast enough.

you know, there is no current system that can stop the Russian SS-N-22 Sunburn/sunburst or the newer replacment SS-N-X-26 Sunburst II (Onyx)
Hypersonic (Mach 2.5),Solid Rocket launch booster backed up by a Liquid Ramjet Sustainer - 15 feet off the seas surface & a very aggressive evasive maneuver in it's terminal phase.
Scratch 1 Carrier.

[edit on 11/10/04 by SilentRunner]



posted on Sep, 5 2006 @ 05:53 PM
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yeah BFD it can shoot one million rounds per minute, once you have shot those off on your one minute of firing, how long would it take to reload? answer that question, then think about reloading, if there was three dozen Sea to Sea missles coming at you.



posted on Sep, 5 2006 @ 07:30 PM
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Originally posted by Nerdling

Originally posted by Netchicken
RPG's are a threat to naval ships???

From what, Islamic terrorists in small boats with oars?


Sadly enough, yes. For that exact reason.

Gone were the days of the red banner fleet being the enemy, now all you have are some jihad monkeys with rpg's.


just like these monkeys here right? you cant even understand what theya are saying!

video.google.com...

sadly as you can see it is not just RPGs




posted on Sep, 6 2006 @ 12:50 AM
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The problem with the assumption that it will be a regular forces attack with FAC/FPB using Shkval or similar SCT weapons is that these vessels are relatively easy to spot and engage.

If you are a low running board 'PCI' (Patrol, Coastal, Interceptor) or 'FIAC' (Fast Inshore Attack Craft) you can be on the other side of a fishing boat, junk trader or oil tanker and nobody will notice. Even as they are _much_ cheaper to buy and use.

If the Iranians are monkeys it is because they skulk like them, hiding behind front agencies rather than standing up to be hammered like a nail by airpower.

This is what we have taught the world unfortunately: That if you act out in a way which advertises (to you) your pride and nationalism, you will get your spleen handed to you. But if you do things like a bandit, the 'uncertainty' over attacking a nation 'not at war' with the U.S. will cause no harm to be rendered unto the nation which hosts the capability.

In any case, three things need to be stated:

1. Metal Storm doesn't work underwater. There are technologies (including mini interceptor torpedoes and water wall explosive drogue cables) which do and these are generally good enough GIVEN you can indeed engage the target after the attack. As soon as the SCT is combined with a mine system like CAPTOR (particularly a 'swimmer' version which can itself be launched from shore as much as a dedicated layer), large parts of inshore waters may effectively denied for quite awhile.

2. Metal Storm, like any CIWS or Close In Weapons System is designed to be layered with other approaches covering the _full range_ of the Inner Air Battle Zone or just 'inner zone'. The reason for this is that, ballistically, any caliber small enough to be stacked simply will not fly out far enough (before gravity pulls it to the water as drag slows it down) to engage missiles more than about 4,000-6,000ft.
And at these distances, you are usually no more than 3-5 seconds from even a subsonic AShM impact. Even what are nominally called 'close aboard' detonations can cause damage to electronics and mountings so really, you don't want to be detonating warheads (the one sure way to stop a missile) any closer than about 500-800ft out. Which makes things even tighter. When you go to supersonic weapons and weapons which have 1,000-2,000lb warheads like the Sunburn, you are basically never going to get a decent engagement surety in terms of avoiding blast and frag damage, even if you hit the round.

3. While separating rounds by inches does much to tighten up the kill volume through which the missile must fly and thus the amount of strikes it suffers that may be critical, there are other means available to ensure that the weapon is killed further out with single rounds. One of which being variable muzzle induction fuzing of rounds in the 35mm and up category. Using a 'bar code scanner' type approach which programs each round to explode next to the missile position _as it exists when the round leaves the muzzle_ in real time instead of by mechanical preselection, you can destroy targets by detonating larger charges much closer to the inbound threat weapon, much farther out from the protected vessel. This helps compensate to a large degree for the slower traverse and firing rates of larger guns. And it is the 'big guns' which small boats also fear and hate because a single round will shred them long before they can either enter or leave an engagement envelope for their own weapons.

For much the same reason, if someone is shooting a GPMG or light cannon (or RPG) at you from a wildly pitching small boat deck, you DO NOT want to go 'muzzle to muzzle' with him using a posted machine gun on the rail. Rather you want to have weapons which specifically can compensate for target motion and have a sufficiently sized warhead to score a decisive first round kill. This is why systems like Stinger have been and are deployed by either ships crew or a dedicated Marine detachment on most major combattants and why Javelin will probably also become a key aid in future battles.

Never fight the enemy. Kill him outright or deny him the ability to reach you. But fighting is for fools who have something to prove and the only certainty of the present day warfighter paradigm is that platforms designed for blue water ops where your principle enemies are nature and logistics, cost more than the the systems which can destroy them utterly, close inshore. This is why airpower is such a powerful leverage because it removes lines of sight even as it mediates asset values by vastly extending the engagement ranges.



KPl.



posted on Sep, 6 2006 @ 10:39 AM
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Originally posted by SilentRunner

you know, there is no current system that can stop the Russian SS-N-22 Sunburn/sunburst or the newer replacment SS-N-X-26 Sunburst II (Onyx)
Hypersonic (Mach 2.5),Solid Rocket launch booster backed up by a Liquid Ramjet Sustainer - 15 feet off the seas surface & a very aggressive evasive maneuver in it's terminal phase.
Scratch 1 Carrier.


Ther isn't? And what about Sea Ram? It's much better option than Phalanx and Metal Storm or energy weapons if you ask me. Metal Storm might fire thousands of rounds in 1 second, but it doesn't solve the main problem - the range is too short, not more than 1 km. If you miss you have no second chance, and even if you hit the fast flying fragments can damage the ship.
Sea Ram is the best solution - the engagement range is much better, may be even more than 10km. You can fire many of them at once against one missile. It is also more capable to hit aggresively maneuvring target. Also it takes not much space, Phalanx CIWS can be easily upgraded to Sea Ram and it is already here, tested and working not some sci fi concept.



posted on Sep, 6 2006 @ 11:49 AM
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phalanx has failed before - missing a subsonic missile during GW1 - the same missile was shot down by the british sea dart system

the rounds from the ciws hit another ship as well


CH as hit the problem right on the head - time for engagement - these missile pop up and dive on the target - so even hitting them at 500 feet the deck will be swept with shrapnel , and on a carrier thats good bye to the deck crew.


so really unless you hit the incoming at at least 1 mile then it *might* just hurt you.


At mach 2.5 (1903 mph) the missile will cover its maximum range in around 3 minutes - which isn`t enough time for a ship to fire SAM`s;

Remember the chain of command , a seaman doesn`t independantly think - he see`s the incoming vampire and reports this to his section leader - who then reports to his commander , who then confims the track , and orders the SAM system brought to active , then watches as themissiles (maybe) and the CIWS enages the incoming . Although phalanx is good - it was designed to deal with slower systems , and more than 1 missile on the same track will confuse it.



posted on Sep, 6 2006 @ 12:37 PM
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Originally posted by Netchicken
RPG's are a threat to naval ships???

From what, Islamic terrorists in small boats with oars?


German ships operating under OIF off the African coast HAVE been shot at from small wooden littoral boats. And if they use AKs, they can as well use RPGs.

[edit on 6/9/2006 by Lonestar24]




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