reply to post by Rocketman7
If you like the physics of time-travel read on. This is your lucky day...
So ok, we have instructed the mainframe operating system to transfer our craft and two occupants and we will do the time-travel in this gedanken
because now it has been invented.
Can we go back in time to before it was invented?
Of course, where we are, it has been invented. It is the os which we are merely telling it to transfer the values of our atom packets to a different t
So then you have characters and a craft but it needs an evolved galaxy and planets.
So we can go back in time as far as we have some background. Now the mainframe runs software for the stage.
The galaxy and galaxies evolve in time according to the laws of physics (the software formulas that it uses to decide where xyzt packets are placed)
the atoms that make up the rock of planets and gas and stars.
Now in our example we have universal space-time coordinates Newton used universal space coordinates.
Newton xyz and Einstein xyzt
With Newton he said hey, we can look at the universe as one big cube and give each point an address of xyz.
Einstein said we don't have to address the whole universe, we just need to address this galaxy (as an example of a reference frame)
So if you want to address xyzt in a galaxy well it is moving and evolving according to formula. (the forces of gravity etc)
And lets say we have that neat little formula and for the sake of keeping it simple lets just borrow E=mc2
although it doesn't apply because it has no t that just describes E how much potential explosive force as an example it has.
So instead of with Newton where we merely could offset our coordinates add 200 to each value of x and you just moved to the right 200 points. If you
add 200 to y you went down 200. Down in relation to some center point or outer edge of 0. You need to decide where zero is then reference points by
adding values or subtracting to obtain an offset position from zero. You are on the radio, someone asks you where are you, I am 200 points east of
zero or the center marker and 200 points down from there and each point could be a mile.
So you say 200 miles to the right and 200 miles down from the marker buoy.
Now with Einstein since the galaxy is a dynamic system, you could say well we have the formula that describes how the galaxy is changing shape through
time as each atom moves, and we know that formula so lets apply that formula as an offset to the craft and occupants. To each of their atoms.
So since it is a dynamic system you can't just add and subtract values of real space and say I am 200 miles away from marker, you have to say I am in
the Titan galaxy known as the milky way and I want to go to the Sombero galaxy and you will need to tell it where inside so you give it
It now applies the formula that is creating that galaxy in real time to the atoms so they are now maybe moving faster or slower or are colder or
hotter so that it fits in with the formula for that galaxy which differs from the Milky Way because it is in a different state of development. A
different age, so it has not evolved as much.
So you apply an offset formula.
Now the universe is expanding and lets say that atoms expand along with it for the sake of argument they get larger but by comparison to what? If they
are all expanding at the same rate. You wouldn't be able to tell it was expanding unless you got out of the machine and then by comparison and an
objective view to where you are there, you could see it getting bigger. But since its just a computer matrix program, and you are inside, you cannot
tell the atoms are getting bigger and so you can just take that out of your formula. All things being relative where you are.
If in fact however when you went back in time, you were teeny weeny it would be because the atoms were getting bigger as time progressed because of
expansion of the universe. So you test, you go back a microsecond or two is the world big by comparison to your craft? If not then its ok to
time-travel without a size offset as well. Otherwise you need a size offset so you are the same size as your surroundings when you time-travel.
So your craft appears or fades, if you merely tell the mainframe to do a fade out, that is to very slowly mix the values in those locations those
coordinate values for each atom in your craft and the atoms that would be there if it wasn't there. So if you want to be dramatic you fade out.
Otherwise if you want Pleiadean stage act type of smoke bomb and disappear three stooges level pyrotechnic and film editing style, like a Billy Meir
film, then you tell it use transition SBTSP lets say. (Smoke Bomb Three Stooges Pyrotechnics)
From your long list of transitions that you use for dramatic effect to knock over the kids and give Doris the fright of er dear life.
edit on 20-6-2012 by Rocketman7 because: (no reason given)