reply to post by Trillium
Yeah, thanks. I browsed the UFOCapture forum before getting started on this and picked up some points to keep in mind. The main inspiration was
Project Twinkle, done with Askania cinetheodolites, which took one frame of 35-mm film per second with tracking data stamped on each frame, expensive
things to buy and to operate. They claimed they never captured a UFO with two of them at the same time, and they gave up after six months, citing high
cost. My project imitates that but at negligible cost, and it’s fully automated.
Anyway, I can’t call my thing UFOCapture, since that name is taken, so it’s DDCAP (Documented Dual-Capture Arial Photography). It uses two Sony
EVI D30s, which were expensive new but are now plentiful for less than $50 each used, even though they are computer-controllable, have motorized pan,
tilt, and zoom and use standard VISCA control code. So the system places two of those at least 20 meters apart in a residential back yard within three
miles of the target (the primary spot is Los Alamos National Laboratory), connected to an ordinary Windows PC, and the software can detect any large
hovering object, adjust the aim of the cameras if necessary to keep the target in frame when zoomed then zoom the two cameras and start recording--all
within about a second.
The shutters are synchronized, and tracking data, frame number, and time are stamped on a data bar below each frame. Hoaxproofing data is also
embedded in each frame that can only be checked with a program of my making once results are obtained (to verify that there is no cheating on the part
of the user), although any capture event will certainly be accompanied by FOIA requests for FAA and weather radar data, which will add data but also
help corroborate authenticity of the photos.
The goal is zoomed 3D footage guaranteed authentic, obtained at low cost thanks to some modern toys now commonly available. The software will be free,
and I want usage to be supervised by the local MUFON branch. There’s no money involved, and I’ll put up a Web site at my own expense with live
feeds once it’s in operation. There may also be notification by cell phone in the area when a capture event is in progress, which might enable some
live witnesses, although detection can be set off by a helicopter or large balloon.
I made a demo, which anyone can download at the link below. It doesn’t have the control library linked in. The “live” version will only be
available to people who live close to a UFO hotspot and plan to set it up according to project specs. With one keypress the demo generates a target,
adjusts pan and tilt of the two cameras if necessary, and then zooms. It also has a stepwise mode to let the user break that down into steps and even
more finely center the object, since rounding error puts auto zoom a few pixels off. Pan/tilt can only be discerned in the demo by looking at the data
bar, since I didn’t add clouds to the demo. Besides, capture is so fast there’s hardly room for animation in the demo. The actual cameras
physically pan or tilt 100 degrees per second and in real use rotate only slightly or not at all. So theoretically, a UFO can hover above a sensitive
area for only two seconds, go unnoticed by people outdoors, and yet be caught “close up and personal” by this system, unless they’re smart
enough to spot and disable it (and would bother to do so).
Anyway, the demo isn’t much of a video game. It just shows that the program works and is fast enough to spring the trap.
Screenshot of Demo
edit on 27-10-2012 by xpoq47 because: (no reason given)