From Taume.com reported on 11/28/11
news.taume.com...
CHICAGO, -- A functional magnetic resonance imaging (fMRI) analysis of long-term effects of violent video game play on the brain has found changes
in brain regions associated with cognitive function and emotional control in young adult men after one week of game play. The results of the study
were presented today at the annual meeting of the Radiological Society of North America(RSNA).
This study was funded by the Center for Successful Parenting... upon whose website homepage the first words you may read are:
"Our mission is to help parents understand the consequences of our children viewing video viollence."
Bias much?
Here are some details from the RSNA press release:
... But there has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect.
"For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a
week of playing violent video games at home," said Yang Wang, M.D., assistant research professor in the Department of Radiology and Imaging Sciences
at Indiana University School of Medicine in Indianapolis. "These brain regions are important for controlling emotion and aggressive behavior."
Apparently, in the world of the radiological professional community "one week" is "long term."
For the study, 22 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 11.
Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following
week. The second group did not play a violent video game at all during the two-week period.
OK, these guys had previously "low exposure" to such video games... half played for one week, the other half didn't play at all.
Each of the 22 men underwent fMRI at the beginning of the study, with follow-up exams at one and two weeks. During fMRI, the participants
completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were
interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task.
OK, not a peer-professional here, so I will assume that this kind of testing was adequate to determine the result they cite.
The results showed that after one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe
during the emotional task and less activation in the anterior cingulate cortex during the counting task, compared to their baseline results and the
results of the control group after one week. After the second week without game play, the changes to the executive regions of the brain were
diminished.
So after the "long term" week's worth of exposure these people, who had been playing a game of virtual violence which demands reflexive reactions
devoid of real-life consequences, they showed signs of... well.. just that... reflexive reactions that do not require emotional evaluations.... Rocket
sicence! A week after laying off the game they began to return to their former selves (assuming that they had become mindless killing machines in the
interim.)
"These findings indicate that violent video game play has a long-term effect on brain functioning," Dr. Wang said.
I suppose my bias and enjoyment of the occasional violent war game of violence-prone MMORPG renders me incapable of recieving this dictum with
anything less than amusement and disdain.
For those interested - when the Supreme Court ruled that the sale of such games cannot be banned without violating free speech, we had a couple of
threads on the topic:
www.abovetopsecret.com...
www.abovetopsecret.com...
Not sure I can offer anything other than my misgivings about any such declaration as "These findings indicate that violent video game play has a
long-term effect on brain functioning," after a one week trial on 11 guys with any kind of respect.
I wonder if this isn't one of those 'studies' (which we seem to be increasingly exposed to) where the sponsor paid to have their talking points
affirmed.
I don't deny that repetetive actions and situation in these games can linger in the minds of those who play them without any modicum of control, but
then, isn't that the domain of parents to moderate?
Thanks for reading.
edit on 7-12-2011 by Maxmars because: (no reason given)