Violent Video Games Alter Brain Function in Young Men, page 1
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ATS Members have flagged this thread 3 times
Topic started on 7-12-2011 @ 01:37 PM by Maxmars
From Taume.com reported on 11/28/11 news.taume.com...


CHICAGO, -- A functional magnetic resonance imaging (fMRI) analysis of long-term effects of violent video game play on the brain has found changes in brain regions associated with cognitive function and emotional control in young adult men after one week of game play. The results of the study were presented today at the annual meeting of the Radiological Society of North America(RSNA).


This study was funded by the Center for Successful Parenting... upon whose website homepage the first words you may read are:

"Our mission is to help parents understand the consequences of our children viewing video viollence."

Bias much?

Here are some details from the RSNA press release:

... But there has been little scientific evidence demonstrating that the games have a prolonged negative neurological effect.

"For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home," said Yang Wang, M.D., assistant research professor in the Department of Radiology and Imaging Sciences at Indiana University School of Medicine in Indianapolis. "These brain regions are important for controlling emotion and aggressive behavior."


Apparently, in the world of the radiological professional community "one week" is "long term."

For the study, 22 healthy adult males, age 18 to 29, with low past exposure to violent video games were randomly assigned to two groups of 11. Members of the first group were instructed to play a shooting video game for 10 hours at home for one week and refrain from playing the following week. The second group did not play a violent video game at all during the two-week period.


OK, these guys had previously "low exposure" to such video games... half played for one week, the other half didn't play at all.

Each of the 22 men underwent fMRI at the beginning of the study, with follow-up exams at one and two weeks. During fMRI, the participants completed an emotional interference task, pressing buttons according to the color of visually presented words. Words indicating violent actions were interspersed among nonviolent action words. In addition, the participants completed a cognitive inhibition counting task.


OK, not a peer-professional here, so I will assume that this kind of testing was adequate to determine the result they cite.

The results showed that after one week of violent game play, the video game group members showed less activation in the left inferior frontal lobe during the emotional task and less activation in the anterior cingulate cortex during the counting task, compared to their baseline results and the results of the control group after one week. After the second week without game play, the changes to the executive regions of the brain were diminished.


So after the "long term" week's worth of exposure these people, who had been playing a game of virtual violence which demands reflexive reactions devoid of real-life consequences, they showed signs of... well.. just that... reflexive reactions that do not require emotional evaluations.... Rocket sicence! A week after laying off the game they began to return to their former selves (assuming that they had become mindless killing machines in the interim.)

"These findings indicate that violent video game play has a long-term effect on brain functioning," Dr. Wang said.


I suppose my bias and enjoyment of the occasional violent war game of violence-prone MMORPG renders me incapable of recieving this dictum with anything less than amusement and disdain.

For those interested - when the Supreme Court ruled that the sale of such games cannot be banned without violating free speech, we had a couple of threads on the topic:

www.abovetopsecret.com...
www.abovetopsecret.com...

Not sure I can offer anything other than my misgivings about any such declaration as "These findings indicate that violent video game play has a long-term effect on brain functioning," after a one week trial on 11 guys with any kind of respect.

I wonder if this isn't one of those 'studies' (which we seem to be increasingly exposed to) where the sponsor paid to have their talking points affirmed.

I don't deny that repetetive actions and situation in these games can linger in the minds of those who play them without any modicum of control, but then, isn't that the domain of parents to moderate?

Thanks for reading.

edit on 7-12-2011 by Maxmars because: (no reason given)



reply posted on 15-12-2011 @ 01:17 PM by chasingbrahman
I think a very important variable is being ignored in this discussion, and with very good reason.

We, at ATS, pride ourselves in independent thought. We ignore the status quo, read between the lines, and research, research, research. We are not easily influenced by our environments. And we are the exception, not the rule.

Unfortunately, we freethinkers are flanked by followers. These environmental sponges operate from one main locus of control: observe and react. If the POTUS says do it, they do it. We ATSers see this every day. And what our experience and humility doesn't allow us to understand is that we are very fortunate to observe, ANALYZE, and then react. We simply can't relate to the way most folks operate. Most folks can't formulate the hard questions, let alone answer them.

I would fully expect your average ATSer to become immersed in a violent video game, and without fully accepting and absorbing that environment as reality, easily transition to reality without hoping for time to re-load. By the same token, I would fully expect the average sheep's brain to integrate the video game's reality into their own, possibly as an adaptation to acing the game, and have a much harder time with the transition back to reality.

I appreciate what you all are saying, but you're allowing an exceptional trait you have to blind you to the reality of Joe Average. That concludes today's back-handed complement.



ETA: even the
army knows this.
edit on 12/15/2011 by chasingbrahman because: (no reason given)



reply posted on 24-12-2011 @ 02:55 AM by korathin
reply to post by Maxmars



You have to understand that the organization in question is a very traditionalist leaning organization. Tradiionalism as we know it, has it's roots in the Matriarchal Mothers of the Republic Women's rights movement.

And one thing both right and left-wing Women's rights movements have always obsessed about is male autonomy(and ways to end it). This is more about controlling young men then it is about what is best for young men. Because this organization wants young men to stop playing video games and focus that attention on young women, and doing what women want them to do.

Within say 5 more years those misandrist's will realize it is not the video games and it is them. Then things should get interesting.
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