posted on Dec, 30 2011 @ 12:37 PM
Some things I miss:
Night Eye - seems to only be available if you are a Khajit or Werewolf, or Vampire?
Ability to make potions in the field...now, you need to be somewhere with a lab.
The old lockpick system...this new one seems to break a lot more picks...but I'm getting better.
There seems to be a LOT less ingredients available off the paths. If you stick to the paths, it's ok, but out in the middle of nowhere, seems like
there aren't any.
Food items seem meaningless, I'm just not going to play a "cooking" video game, hehe.
Smithing seems extremely way too detailed and complicated... On the upside, you can do more with it now, but I have my fun sneaking around and putting
arrows in the throats of surprised bandits and monsters...not all day at the forge.
Still, for the above complaints...wow, still an awesome game. I just barely started (level 4) and so far I've got some decent weapons, decent light
armor, an invite into the Dark Brotherhood, and even a free place to crash and store things (Alchemist's Shack). I've even been able to make up some
Invisibility and Paralysis potions (two of my favorites) with found ingredients. I even stole a horse for a bit, to make up some time getting to some
places, but eventually left it.
Loving the new taking the coach option. Simply take the coach to all of the capitals, then at least you've got SOME place to fast travel to, to then
go exploring out from there. Being able to snatch fish while underwater was pretty neat too, though I think I'm not seeing where the breath bar is...
Just need to find the right ingredients for a Waterbreathing potion or two. That's the one area I "cheat" by using online info, as I'm not going
to waste ingredients in a guessing game. (that and where to find a place to store stuff).