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Originally posted by 8ILlBILl8
. As for campers, thats real warfare, COD you run and gun this game you get a good position take out the opposing and then MOVE UP. You have to sides defenders and attackers. Defenders camp to protect the objective from being blown, you camp, kill then move up to push them feather away from the objective.
Originally posted by Chukkles
To me this Beta looked alot like the BF2 demo a couple years back.
Originally posted by Chukkles
reply to post by C0bzz
Are you saying PC users will get bigger and better maps that console users will never see?
If true, that has killed it completely for me, I was considering it.
Originally posted by C0bzz
Originally posted by Chukkles
reply to post by C0bzz
Are you saying PC users will get bigger and better maps that console users will never see?
If true, that has killed it completely for me, I was considering it.
PC users will likely get bigger versions of the same maps that console users get. There will still be all the same vehicles. The hardware just cannot cope with 64 players.edit on 13/10/11 by C0bzz because: (no reason given)
Originally posted by jheated5
Originally posted by C0bzz
Originally posted by Chukkles
reply to post by C0bzz
Are you saying PC users will get bigger and better maps that console users will never see?
If true, that has killed it completely for me, I was considering it.
PC users will likely get bigger versions of the same maps that console users get. There will still be all the same vehicles. The hardware just cannot cope with 64 players.edit on 13/10/11 by C0bzz because: (no reason given)
Strange I thought MAG for PS3 handled 128 players..... Excuses or being lazy which one is it?
“Everything is a compromise. It’s not that we’re evil or stupid. We didn’t choose not to have more players – we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn’t as fun as the PC version. We would never do that because the fun is always more important.”
bf3blog.com...
First of all you are of course right when it comes to games being made on a first generation engine. There are allways things that you don't manage to fix before launch (or even notice until after launch even though you've had hundreds of testers playing the game for months)
These are the reasons why we only have 24 players in BC/1943
* Performance - making a game with so much destruction, vehicles and with that scale and still trying to keep it good looking is hard. 33ms/frame is disappearing pretty fast... if we removed the destruction and instead precalculated stuff I'm sure we could have squeezed in many more players performance-wise. We are of course always working on performance
* Network bandwidth restrictions - There are pretty tough restrictions on how much data that is allowed to be sent to the client on 360/ps3, the destruction and the vehicles steal _lots_ of bandwidth, a vehicle is much more expensive than a soldier. Every object that is moved by simulation and is gameplay affecting need to be at the same place on all clients at the same time and therefore need to be networked, the destructable state also need to be networked. And as you know we have vehicles and lots of destruction in bc/1943.
We are actually running about ~12 game servers on each physical server, meaning that each physical server can handle about ~300 players. We could easily switch so we had less game servers running 32 or more players but then every client would need to receive much more data over the network which might break the rules microsoft and sony have put up. The reason why they've put up these rules is to ensure the quality of the game for all players, maybe we could someday implement matchmaking (or server browsing) that would let the player join servers with more players if his/her internet connection bandwidth allows it.
There will of course also be lots of optimizations on the network protocol which will make it easier to squeeze in more players on a server without violating bandwidth recommendations.
* Design - I can't remember how we ended up with the limit of 24 players but I guess it was a compromise in order to get the destruction and visual quality that we wanted. It is also harder to balance gameplay on levels with more players, since we're doing lots of play testing to make the levels fun you can imagine how hard it would be to tweak if the level supported 200 players (even though it would be really cool )
There is nothing (that I know of) that limits the number of players in frostbite, and if there is, it is probably a bug. I've tested running over 80 players locally (client-server) on the consoles when measuring performance and it works just fine (except framerate).
www.gamefaqs.com...
Originally posted by TheOven
So much for PC players not getting just a console port.
I can't remember a game on PC that didn't have its own front end.
Battlelog is the worst pos idea I have seen in a long time.
Anyone that prefers the origin/wedbrowser combo needs to stop smoking that stuff.
The gameplay is a step backwords from bc2.
Even on the Caspian border map the vehicles are so stale and generic.
The map layout and capture points have no continuity and are just cookie cut locations strewn around the map.
They are trying hard to force this game to be battlefield and it shows.
It is already confirmed that there is no in-game squad control, squads are setup via battlelog.
So forget about getting a good squad going on the fly.
The weapons are mostly the same ones from bc2, and the unlocks are a joke.
Wow, I can use a 3.5x scope or a 4x?
A red-dot or a holo site?
I am surprised they don't have a slightly shorter bipod as an unlock too.
Scopes that have glint in every environment.
Flashlights to blind everyone including your team.
Lasers to also blind people.
Not being able to adjust settings unless in game, and alive.
Etc.
These are not beta issues.
Battlefield 3 is Not Broken, The (Almost) Final Build is Magnificent
For the last three days, I’ve been playing Battlefield 3 on a decommissioned aircraft carrier floating in the San Francisco Bay.
If that fact wasn’t surreal enough, I was playing with hundreds of other PC gamers on top-of-the-line gaming rigs custom built by Nvidia to provide us with the “ultimate” BF3 experience. This event shall forever be known as the GeForce LAN 6.
However, the Battlefield 3 beta was anything but the “ultimate” BF3 experience.
This glitchy, buggy, unfinished mess that was released as a public trial only a month before the game was to go on sale left us with many questions and legions of gamers were ready to give up on Battlefield 3 all together and cancel their pre-orders right there and then.
Many of us old time testers shouted, “Hey, it’s a BETA, it’s supposed to have issues, this is an old build!” But the masses cried foul. ”There’s no way they can fix this mess in one month, I don’t care how old the build is! How dare they release this to the public, don’t they know any better?!”
[color=gold]However, the build I’ve been playing for the past few days is literally light years ahead of the beta. While not the final product, Nvidia and DICE confirmed to me that what we were playing was “damn close” to final build and if this is any indication of the final product… I’m sold.
There were no bugs, no glitches, and the Ultra quality visual settings actually looked “Ultra”. Being a high end PC gamer and a member of the press who gets to test damn near every PC game, I’m as jaded as they come. Yet everything about this build was downright beautiful. I played on new maps like “Operation Firestorm”, “Damavand Peak” and and “Grand Bazaar” and the first time I deployed on each – I did nothing but stare. The first time you see each of these landscapes laid out before you on PC, you will be in awe. Wether it be the burning oil fields of Operation Firestorm or the magnificently detailed snow capped mountains of Damavand Peak, I’ve never seen anything quite like it, especially in a first person shooter, and that’s certainly saying something.
Hell, I even noticed little things like the fact that the UMP-45 had been nerfed a bit. DICE had clearly been listening to the player feedback, even at this late stage of the game. The entire experience felt balanced, focused and rock solid. It’s a testament to DICE’s commitment to PC game development and pushing the envelope with their Frostbite 2 engine.
Their developer commitment is also evidenced by the fact that I saw no vehicles flipping over, nobody falling through the map, no flying corpses hitting me in the face and no crazy giraffe neck dubstep.
I am proud to report that Battlefield 3 (on PC at least) is finally ready for action.