Originally posted by RadeonGFXRHumanGTXisAlien
Before I dive into this, I will post as a disclaimer that I am ex-PC elitist. As a matter of history, my first PC was a C-64, which gave me countless
hours of BASIC fun. In the last two decades, I've also owned pretty much all consoles from the Atari 2600 all the way up to the 360, Wii, and PS3.
Even obscure ones like the Sega CD. Currently? My gaming platform of choice is the 360.
Sad to say, I could not help but reading into this post being a thinly disguised post to delve into the PC vs Console argument, with a clear emphasis
on blaming console's for gaming's woes. Although PC gaming holds a special place in my heart from my youth, the current state of gaming in general
simply cannot be pinned to the explosion of the 360, and to a lesser extent the wii/ps3.
An often ignored fact is that PC elitist crowd is that gaming already had begun to cannibalize itself in the early 2000's, and by the 2004 games were
routinely being dumbed down to the lowest common denominator. Case in point? EverQuest vs WoW/EQ2.
EverQuest, being one of the 'grand daddies' of modern MMO's, was far more difficult, time consuming, a harsh death penalty system, and had an enormous
learning curve compared to WoW. You had to 'learn' how to play, all by yourself. The only way to do that was thru the community in game, or fan based
websites.
5 years later, WoW became the defacto 'themepark' MMO, in which everything is handed to you on a silver platter, hand held from the moment you start,
and no risk present. I abhor WoW and what it had done to the MMO genre, and a great many 'old school' gamers who played EQ feel the same way.
The point with that example? WoW was released in November 2004, the 360 was released November, 2005. As your post pointed out, easy tasks, pushing a
few buttons,quest grinding using that same button push yet getting great rewards. Result? An MMO Behemoth that killed an entire genre -- All done on
the PC without one drop of influence from the 360.
Another Case? Unreal Tournament. They had the same type of the current CoD model by releasing the same thing time and time again, basically a reskin
of old maps, and an updated gfx engine. They went from Unreal, then to UT, UT03, UT04, UC, U2, all from 1998-2003, none of which really expanded
serious gameplay past UT. Same with Q2 to Q3 (which really Q3a sucked compared to Q2: thanks nerfed rail gun). But UT was fun, and yes, it had
killstreaks.
Even further back, Doom which was really a re-skined version of Wolfenstien3d, which spawned a ton of 'Doom clones'. Later OpenGL/D3d just made it
prettier.
Consoles right now, sell. Games on consoles sell. It's the new fad.
Even so, PC gamers have no one to blame but themselves for the paradigm shift since the 360 release. They have become a bigoted close minded set of
gamers, that only care for the platform played on rather than the love of gaming. It doesn't matter how crappy the game is, as long as it only uses
a kb/m thats all that's what is important. I'd venture to say, the final death nail for PC gaming will be fully native kb/m support, along with
freely downloadable custom maps on any of the next gen consoles, and if that's what it takes to kill the elitism, i can't wait.
Another false notion that building your own PC, that someone who could setup 2 VooDoo3 Cards in SLI (not the same as SLI today), set IRQ's manually
using jumpers with no such thing as PnP, between our SoundCard, Ethernet/Modem/Video, and adjust ram timings or CPU multipliers somehow make me a
'better' gamer; than someone who just wants to turn on a box and play a game.
I can be blunt in saying, it doesn't make you a better gamer at all. Nor does it make you a better thinker. I've met some good people on the 360 who
have great ideas how to improve game play, yet couldn't operate a computer past basic web browsing if they tried.
Until PC gamers get it into their head it's about game, not the platform, it will continue on the same downward spiral that it has been doing so for
the past decade. Part of the reason it has been in decline is the tone of this post. The other part, piracy and the 'gimme gimme gimme' free DLC
attitude. PC gamers need to drop the PC part, and just be gamers again.
It's about the game, not about the platform. Many console gamers are also tired of the 'same thing' rehashed time and time again. What needs to
happen is gamers uniting demanding better, rather than point out console differences. Until that time, gaming will not improve.
It has nothing to do with hardware. Greater innovations were done in the past on far less horsepower. So no, consoles (or games), do not kill
independent thinking. It has to do with the almighty dollar, and what sells.
edit on 14-9-2011 by Not Authorized because: (no reason
given)
edit on 14-9-2011 by Not Authorized because: (no reason given)